Last ActiveOct 30, 2014
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (59 days)
Combat
Kills1
Losses11
Efficiency8%
Danger Ratio100%
ISK
Destroyed11.54m
Lost81.13m
ISK Efficiency12%
Balance-69590804
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points1
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
I have no idea what I am doing - 8 May 2014
Okay - starting to learn - 15 May 2014. Now can forage through Sec 0.5 and defend against basic Serpentis attacks with Drones. have purchased my first Retriever but now need skillsl to fly in.
Power Grid Management V: maximize the power core.
CPU Management V: maximize the CPU.
Capacitor Management V: maximize the capacitor capacity.
Capacitor Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
Okay - starting to learn - 15 May 2014. Now can forage through Sec 0.5 and defend against basic Serpentis attacks with Drones. have purchased my first Retriever but now need skillsl to fly in.
Power Grid Management V: maximize the power core.
CPU Management V: maximize the CPU.
Capacitor Management V: maximize the capacitor capacity.
Capacitor Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
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