Thea Cross
Apr 5, 2014
Jan 1, 1970(56y)
Jan 1, 2027(116d)
Combat
Kills28
Losses106
Efficiency21%
ISK
Destroyed790.80m
Lost337.62m
ISK Eff.70%
Solo
Solo Kills6
Solo Ratio21%
Final Blows13
Combat Points28
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Thea Cross
Last Active
Apr 5, 2014
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (116 days)
Combat
Kills28
Losses106
Efficiency21%
Danger Ratio100%
ISK
Destroyed790.80m
Lost337.62m
ISK Efficiency70%
Balance+453.17m
Solo
Solo Kills6
Solo Ratio21%
Final Blows13
Combat Points28
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Guristas: Kinetic
Serpentis: Thermal
Mordus: Thermal + Kinetic
Blood: EM + Kinetic
Sansha: EM + Thermal
Angel: Explosive
Mercenary: Thermal
Corpum: EM + Thermal
Gist: Explosive
Gravimetric: Mining
Magnetometric: Scan/Salvage
Radar: Hacking
Ladar: Gas Mining
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Guristas: Kinetic
Serpentis: Thermal
Mordus: Thermal + Kinetic
Blood: EM + Kinetic
Sansha: EM + Thermal
Angel: Explosive
Mercenary: Thermal
Corpum: EM + Thermal
Gist: Explosive
Gravimetric: Mining
Magnetometric: Scan/Salvage
Radar: Hacking
Ladar: Gas Mining
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Dashboard
Stats
No activity in the last 90d
Last seen Apr 2014
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -