Nov 23, 2019
Jan 1, 1970(56y)
Jan 1, 2027(110d)
Combat
Kills51
Losses125
Efficiency29%
ISK
Destroyed7.75b
Lost7.41b
ISK Eff.51%
Solo
Solo Kills4
Solo Ratio8%
Final Blows8
Combat Points51
Other
NPC Losses18
NPC Loss Ratio14%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
````````````````````````------.
```````````````,,,,`````/````_``\
````````````````\\\\```/``````\``)
`````````````````||||`/\/```-.__\/
`````````````````::::/\/_
`{{`-.__.-'(`(^^(^^^(^`9``.========'
{{{{{{`{`(`(`(``(```(-----:=
`{{.-'~~'-.(`(,,,,(,,,,,,(__6_.'=========.
`````````````````::::\/\
`````````````````||||`\/\```,-'/\
````````````````////```\````_/``)
```````````````''''``````\``````/
````````````````````````------''























Signature order weakest -> strongest:
Hideaway -> Burrow -> Refuge -> Den ->
Yard -> Rally Point -> Port -> Hub ->
Haven -> Sanctum

Difficulty modifier:
" " -> "Hidden" -> "Forsaken" -> "Forlorn"

Laws of Thermodynamics:
1. You cannot win.
2. You cannot break even.
3. You cannot stop playing the game.
Dashboard
Stats

No activity in the last 90d

Last seen Nov 2019

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -