Last ActiveMar 25, 2014
BirthdayDec 12, 2013 (12 years old)
Next BirthdayDec 12, 2026 (36 days)
Combat
Kills0
Losses7
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost335.87m
ISK Efficiency0%
Balance-335868162
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
** Targeting systems **
Amarr - Radar
Caldary - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
Faction - Their Damage - Their Weakness
Angel Cartel - Exp / Kin / Therm / EM - Explosive
Blood Raider - EM / Thermal - EM
Drones - Exp / Kin / Therm / EM - EM
Guristas - Kinetic / Thermal - Kinetic
Mercenaries - All - Thermal
Minmatar Fleet - All - Thermal
Mordus - Kinetic / Thermal - Kinetic
Sansha's Nation - EM / Thermal - EM
Serpentis - Thermal / Kinetic - Thermal
Seven - All -
Caldari - Kinetic - Kinetic (Scourge)
Amarr - Thermal / Kinetic
Gallente - Thermal / Kinetic
Caldari - Thermal / Kinetic
Minmatar - Explosive / Thermal
EOM - Kinetic
Stacked module/rig effectiveness (if penalized):
1st module = 100.000%
2nd module = 86.9119842%
3rd module = 57.1037996%
Anomalies are ranked in difficulty by 10 lvl
•(Faction) Burrow
•(Faction) Hideaway
•(Faction) Refuge
•(Faction) Den
•(Faction) Yard
•(Faction) Port
•(Faction) Hub
•(Faction) Haven
•(Faction) Sanctum
Exploration and Wormhole Information
● ID's
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N432 N770 V911
Class 6 - A982 B041 R474 S804 U319 U574 V753 W237
HighSec - A641 B274 B449 B520 D792 D845 N110 Q063 S047
LowSec - A239 C140 C391 J244 N290 N944 R051 U210 V898
NullSec - C249 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
● Leads to
Class 1,2,3 - lead into unknown parts of space.
Class 4,5,- - lead into dangerous unknown parts of space.
Class 6,-,- - lead into deadly unknown parts of space.
● Times:
"On the verge" Minutes
"Reaching the End" 4 Hours
"beginning to decay" 4-24 hours
"Not yet begun" 24+ hours
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
** Targeting systems **
Amarr - Radar
Caldary - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
Faction - Their Damage - Their Weakness
Angel Cartel - Exp / Kin / Therm / EM - Explosive
Blood Raider - EM / Thermal - EM
Drones - Exp / Kin / Therm / EM - EM
Guristas - Kinetic / Thermal - Kinetic
Mercenaries - All - Thermal
Minmatar Fleet - All - Thermal
Mordus - Kinetic / Thermal - Kinetic
Sansha's Nation - EM / Thermal - EM
Serpentis - Thermal / Kinetic - Thermal
Seven - All -
Caldari - Kinetic - Kinetic (Scourge)
Amarr - Thermal / Kinetic
Gallente - Thermal / Kinetic
Caldari - Thermal / Kinetic
Minmatar - Explosive / Thermal
EOM - Kinetic
Stacked module/rig effectiveness (if penalized):
1st module = 100.000%
2nd module = 86.9119842%
3rd module = 57.1037996%
Anomalies are ranked in difficulty by 10 lvl
•(Faction) Burrow
•(Faction) Hideaway
•(Faction) Refuge
•(Faction) Den
•(Faction) Yard
•(Faction) Port
•(Faction) Hub
•(Faction) Haven
•(Faction) Sanctum
Exploration and Wormhole Information
● ID's
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N432 N770 V911
Class 6 - A982 B041 R474 S804 U319 U574 V753 W237
HighSec - A641 B274 B449 B520 D792 D845 N110 Q063 S047
LowSec - A239 C140 C391 J244 N290 N944 R051 U210 V898
NullSec - C249 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
● Leads to
Class 1,2,3 - lead into unknown parts of space.
Class 4,5,- - lead into dangerous unknown parts of space.
Class 6,-,- - lead into deadly unknown parts of space.
● Times:
"On the verge" Minutes
"Reaching the End" 4 Hours
"beginning to decay" 4-24 hours
"Not yet begun" 24+ hours
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