English-Mat
Jan 4, 2015
Jan 1, 1970(56y)
Jan 1, 2027(208d)
Combat
Kills6
Losses13
Efficiency32%
ISK
Destroyed539.22m
Lost802.92m
ISK Eff.40%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points6
Other
NPC Losses4
NPC Loss Ratio31%
Avg Kills/Day0.00
ActivityInactive
English-Mat
Last Active
Jan 4, 2015
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (208 days)
Combat
Kills6
Losses13
Efficiency32%
Danger Ratio69%
ISK
Destroyed539.22m
Lost802.92m
ISK Efficiency40%
Balance-263694211
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points6
Other
NPC Losses4
NPC Loss Ratio31%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
Core Skills for all Pilots:
CPU Management 5 - to maximize the CPU.
Power Grid Management 5 - maximize the Powergrid.
Capacitor Management 5 - to maximize the capacitor capacity.
Capacitor Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanics 5 - Structure HP
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield recharges.
Hull Upgrade 5 - To maximize armor strength.
Repair Systems 4 - To be able to operate the best armor and hull repair modules.
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
CPU Management 5 - to maximize the CPU.
Power Grid Management 5 - maximize the Powergrid.
Capacitor Management 5 - to maximize the capacitor capacity.
Capacitor Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanics 5 - Structure HP
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield recharges.
Hull Upgrade 5 - To maximize armor strength.
Repair Systems 4 - To be able to operate the best armor and hull repair modules.
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -