Codo Clemente
Dec 17, 2014
Nov 17, 2013(12y)
Nov 17, 2026(90d)
Combat
Kills34
Losses46
Efficiency43%
ISK
Destroyed1.74b
Lost6.11b
ISK Eff.22%
Solo
Solo Kills1
Solo Ratio3%
Final Blows11
Points34
Other
NPC Losses1
NPC Loss Ratio2%
Avg Kills/Day0.01
ActivityInactive
Codo Clemente
Last Active
Dec 17, 2014
Birthday
Nov 17, 2013 (12 years old)
Next Birthday
Nov 17, 2026 (90 days)
Combat
Kills34
Losses46
Efficiency43%
Danger Ratio98%
ISK
Destroyed1.74b
Lost6.11b
ISK Efficiency22%
Balance-4363757772
Solo
Solo Kills1
Solo Ratio3%
Final Blows11
Points34
Other
NPC Losses1
NPC Loss Ratio2%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio
Rules of engagement:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill is underestamated.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill is underestamated.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge
Dashboard
Stats
No activity in the last 90d
Last seen Dec 2014
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -