Dec 22, 2016
Jan 1, 1970(56y)
Jan 1, 2027(211d)
Combat
Kills148
Losses64
Efficiency70%
ISK
Destroyed11.61b
Lost6.71b
ISK Eff.63%
Solo
Solo Kills4
Solo Ratio3%
Final Blows32
Points148
Other
NPC Losses19
NPC Loss Ratio30%
Avg Kills/Day0.01
ActivityInactive
Last Active
Dec 22, 2016
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (211 days)
Combat
Kills148
Losses64
Efficiency70%
Danger Ratio70%
ISK
Destroyed11.61b
Lost6.71b
ISK Efficiency63%
Balance+4.90b
Solo
Solo Kills4
Solo Ratio3%
Final Blows32
Points148
Other
NPC Losses19
NPC Loss Ratio30%
Avg Kills/Day0.01
ActivityInactive
No data available
Bio
My better is better than your better.
NPC Name Damage type to deal
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
Damage types to protect against
Angel - Exp 70%/ Kin 20%/ EM 10%
Blood/Sansha/Amarr - EM 50%/Therm 50%
Drones - exp 70%/ Kin 20%/ Therm 10%
EOM - Therm/Kin
Guristas - Kin 75%/Therm 25%
Mercenary - Therm 50%/ Kin 30%/ Exp 10%/ EM 10%
Mordus - Kin/Therm
Serpentis/Caldari - Kin 50%/Therm 50%
Minmatar Fleet - Exp 50%/ EM 20%/ Kin 20%/ Therm 10%
Thukkers - Thermal / Explosive
Gallente - Kinetic / Thermal
Pithi - Kinetic / Thermal
--
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Kinetic
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
---
1 au = 149,000,000 km
3 au = 447,000,000 km
7 au = 1,043,000,000 km
48 au = 7,152,000,000 km
Max Scanner Range = 14.413 AU
TARGETING SYSTEMS
Minmatar - Ladar (red)
Caldari - Gravimetric (blue)
Gallente - Magnetometric (green)
Amarr - Radar (yellow)
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
NPC Name Damage type to deal
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
Damage types to protect against
Angel - Exp 70%/ Kin 20%/ EM 10%
Blood/Sansha/Amarr - EM 50%/Therm 50%
Drones - exp 70%/ Kin 20%/ Therm 10%
EOM - Therm/Kin
Guristas - Kin 75%/Therm 25%
Mercenary - Therm 50%/ Kin 30%/ Exp 10%/ EM 10%
Mordus - Kin/Therm
Serpentis/Caldari - Kin 50%/Therm 50%
Minmatar Fleet - Exp 50%/ EM 20%/ Kin 20%/ Therm 10%
Thukkers - Thermal / Explosive
Gallente - Kinetic / Thermal
Pithi - Kinetic / Thermal
--
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Kinetic
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
---
1 au = 149,000,000 km
3 au = 447,000,000 km
7 au = 1,043,000,000 km
48 au = 7,152,000,000 km
Max Scanner Range = 14.413 AU
TARGETING SYSTEMS
Minmatar - Ladar (red)
Caldari - Gravimetric (blue)
Gallente - Magnetometric (green)
Amarr - Radar (yellow)
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -