6d ago
Nov 10, 2013(12y)
Nov 10, 2026(119d)
Combat
Kills150
Losses92
Efficiency62%
ISK
Destroyed228.67b
Lost19.60b
ISK Eff.92%
Solo
Solo Kills9
Solo Ratio6%
Final Blows26
Points189
Other
NPC Losses8
NPC Loss Ratio9%
Avg Kills/Day0.03
ActivityHigh
Bio
I am not Russian..... ITS JUST A NAME....

The MATHEMATICIAN. Fear me! WARNING.... ALL PVP SHIP BUILDS ARE CREATED USING HIGH LEVEL MATH!
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Effective DPS = Raw DPS Fractional Modifier
This "Effective DPS" is the crucial number to determine if your ship can survive incoming damage.
FM = min(1, (S * Vt / E * Ve), (E * Ve / S * Vt)^drf)


Required Raw HP/sec Healing = Raw DPS * min(1, (S * Vt / E * Ve))
Where "Vulnerability" = (Unresisted % of Ship) / 100 = 1 - (minimal resistance of ship / 100)
When using Carrier or Capital Class or Stationary vessels, the formula is simpler:
Required Raw HP/s = Total Raw DPS * Vulnerability
To figure out solo how much total Damage you can take before needing to avoid a skirmish:
(Healing HP/sec * 100) / Vulnerability

Variable Definitions
S: The Signature Radius of your target ship (in meters).
E: The Explosion Radius of the incoming missile type (in meters).
Ve: The Explosion Velocity of the incoming missile type (in m/s).
Vt: The Target Velocity of your ship (in m/s).
drf: The Damage Reduction Factor, an inherent, hidden missile stat that dictates how much speed matters (a value between 0.1 and 1.0).
The function min(1, A, B) ensures that the damage applied can never exceed 100% of potential damage.

MU = Dose / (D'0 \xd7 Sc,p \xd7 P \xd7 WF \xd7 TF \xd7 ISF)

2. SSD Technique (Source-to-Surface Distance)
Use this formula when the distance from the source to the patient's skin is fixed (usually 100 cm). This uses the Percent Depth Dose (PDD).
MU = Dose / (D'0 \xd7 Sc,p \xd7 [PDD/100] \xd7 WF \xd7 TF)
3. SAD Technique (Source-Axis Distance / Isocentric)
Use this formula when the center of the tumor is placed at the machine's isocenter. This uses the Tissue Maximum Ratio (TMR).
MU = Dose / (D'0 \xd7 Sc,p \xd7 TMR \xd7 WF \xd7 TF \xd7 ISF)

Required Raw HP/sec healing = (Effective DPS) * Vulnerability
Effective DPS = (EFT DPS / 2) * (Hit Chance) + (EFT DPS / 2) * (Hit Chance)
Hit Chance = 0.5 * (1 + Accuracy_bullet)
Accuracy_bullet = exponential term involving (Target Velocity/Tracking Speed) and (Target Sig Radius/Optimal Range/Accuracy Falloff)
Dashboard
Stats
Kills63
Losses10
Efficiency86%
ISK Destroyed149.63b
ISK Lost799.15m
ISK Efficiency99%
Solo Kills2
Solo Losses4
NPC Losses0
Blob Factor47.13
Active TimezoneEUTZ
Final Blows4
Points102
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleBlob (63 kills)
Solo 3% Small 14% Mid 14% Fleet 19% Blob 49%
Avg Fleet: 47.1 FC: Low Bait (3x) Awox: 2 kills
Top Fleet Partners
Danten AlvissPILGRIMS [Warriors of the Blood God]37
Anime AldentPILGRIMS [Warriors of the Blood God]22
Aksel AlvissPilgrims and nilfheim. [Warriors of the Blood God]19
Habia OumisPilgrims and nilfheim. [Warriors of the Blood God]15
Misarzi KhagahPILGRIMS [Warriors of the Blood God]13
Orn OrnssonCozy Mischief [Sedition.]7
Blood Raider OomfieElite Goombin [Chemosh Girl]7
The Moostache manJerkasaurus Wrecks Inc. [Sedition.]7
Blood Raider OomfElite Goombin [Chemosh Girl]7
TalidosKurupt. [Sedition.]7