Rato Zumbi
Feb 16, 2014
Jan 1, 1970(56y)
Jan 1, 2027(134d)
Combat
Kills2
Losses10
Efficiency17%
ISK
Destroyed80.04m
Lost239.72m
ISK Eff.25%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points2
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Rato Zumbi
Last Active
Feb 16, 2014
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (134 days)
Combat
Kills2
Losses10
Efficiency17%
Danger Ratio100%
ISK
Destroyed80.04m
Lost239.72m
ISK Efficiency25%
Balance-159685108
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points2
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
HUE HUE BR BR????
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
Dashboard
Stats
No activity in the last 90d
Last seen Feb 2014
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -