Feb 16, 2014
Jan 1, 1970(56y)
Jan 1, 2027(134d)
Combat
Kills2
Losses10
Efficiency17%
ISK
Destroyed80.04m
Lost239.72m
ISK Eff.25%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points2
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
HUE HUE BR BR????

Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.

Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)

Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386

Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]

Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0

Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute

hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
Dashboard
Stats

No activity in the last 90d

Last seen Feb 2014

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -