17h ago
Feb 19, 2013(13y)
Feb 19, 2027(266d)
Combat
Kills0
Losses13
Efficiency0%
ISK
Destroyed0
Lost783.03m
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityLow
Last Active
17h ago
Birthday
Feb 19, 2013 (13 years old)
Next Birthday
Feb 19, 2027 (266 days)
Combat
Kills0
Losses13
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost783.03m
ISK Efficiency0%
Balance-783028113
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityLow
Bio
Class 1 (easiest) to Class 10 (hardest)
• Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
• Class 2 = (Faction) Burrow or Drone Collection
• Class 3 = (Faction) Refuge or Drone Assembly
• Class 4 = (Faction) Den or Drone Gathering
• Class 5 = (Faction) Yard or Drone Surveillance
• Class 6 = (Faction) Rally Point or Drone Menagerie
• Class 7 = (Faction) Port or Drone Herd
• Class 8 = (Faction) Hub or Drone Squad
• Class 9 = (Faction) Haven or Drone Patrol
• Class 10 = (Faction) Sanctum or Drone Horde (hardest)
• Level 1 = (Faction name) + Anomaly Class (easiest)
• Level 2 = (Faction name) Hidden + Anomaly Class
• Level 3 = (Faction name) Forsaken + Anomaly Class
• Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)
Damage to Tank
Guristas- Kinetic/Thermal
Serpentis- Thermal/Kinetic
Blood Raider- Thermal/EM
Sansha's Nation- EM/Thermal
Angel Cartel- Kinetic/Explosive/Thermal
Minmatar Fleet- Thermal/Explosive
Amarr Navy- EM/Thermal
Khanid- Kinetic/Thermal
Mordus- Kinetic/Thermal
Damage to Deal
Guristas- Kinetic
Serpentis- Thermal
Mordus- Thermal/Kinetic
Blood- Thermal
Sansha- Thermal
Angel- Explosive
Mercenary- Thermal
*** Factions - damage done - damage to shoot ***
Amarr - EM/Thermal - Explosive/Kinetic
Caldari - All types - Kinetic/Thermal
Gallente - Kinetic/Thermal - Thermal/Kinetic
Minmatar - All types - Thermal/Explosive
jammers
Red = Minnie
Blue = Caldari
Teal/Green = Gallente
Yellow = Amarr.
• Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
• Class 2 = (Faction) Burrow or Drone Collection
• Class 3 = (Faction) Refuge or Drone Assembly
• Class 4 = (Faction) Den or Drone Gathering
• Class 5 = (Faction) Yard or Drone Surveillance
• Class 6 = (Faction) Rally Point or Drone Menagerie
• Class 7 = (Faction) Port or Drone Herd
• Class 8 = (Faction) Hub or Drone Squad
• Class 9 = (Faction) Haven or Drone Patrol
• Class 10 = (Faction) Sanctum or Drone Horde (hardest)
• Level 1 = (Faction name) + Anomaly Class (easiest)
• Level 2 = (Faction name) Hidden + Anomaly Class
• Level 3 = (Faction name) Forsaken + Anomaly Class
• Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)
Damage to Tank
Guristas- Kinetic/Thermal
Serpentis- Thermal/Kinetic
Blood Raider- Thermal/EM
Sansha's Nation- EM/Thermal
Angel Cartel- Kinetic/Explosive/Thermal
Minmatar Fleet- Thermal/Explosive
Amarr Navy- EM/Thermal
Khanid- Kinetic/Thermal
Mordus- Kinetic/Thermal
Damage to Deal
Guristas- Kinetic
Serpentis- Thermal
Mordus- Thermal/Kinetic
Blood- Thermal
Sansha- Thermal
Angel- Explosive
Mercenary- Thermal
*** Factions - damage done - damage to shoot ***
Amarr - EM/Thermal - Explosive/Kinetic
Caldari - All types - Kinetic/Thermal
Gallente - Kinetic/Thermal - Thermal/Kinetic
Minmatar - All types - Thermal/Explosive
jammers
Red = Minnie
Blue = Caldari
Teal/Green = Gallente
Yellow = Amarr.
Dashboard
Stats
Kills1
Losses0
Efficiency100%
ISK Destroyed69.03m
ISK Lost0
ISK Efficiency100%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor6
Active TimezoneUSTZ
Final Blows0
Points1
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleMid Gang (1 kills)
Mid 100%
Avg Fleet: 6
Typically Flies
Targets (Alliances)
Groups Flown With
Top Fleet Partners