Last ActiveJul 19, 2019
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (56 days)
Combat
Kills3
Losses33
Efficiency8%
Danger Ratio85%
ISK
Destroyed914.84m
Lost2.04b
ISK Efficiency31%
Balance-1120712751
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points3
Other
NPC Losses5
NPC Loss Ratio15%
Avg Kills/Day0.00
ActivityInactive
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Bio
Cogito ergo formidilosus sum.
Damage type to protect against:
Guristas - Kinetic > Thermal
Serpentis - Thermal = Kinetic
Mordu's - Kinetic > Thermal
Blood - Electomagnetic = Thermal
Sansha - Electromagnetic = Thermal
Angel - Explosive > Kinetic > Thermal = Electromagnetic
Mercenary - Explosive = Kinetic = Thermal = Electromagnetic
EOM - Kinetic > Thermic
Main Damage type to shoot at the enemy:
Guristas - Kinetic > Thermal
Serpentis - Kinetic > Thermal
Mordu's - Kinetic > EM
Blood - Electromagnetic > Thermal
Sansha - EM > Thermal
Angel - Explosive > Kinetic
Mercenary - Kinetic > Thermal
EOM - Kinetic
Combat Sites (Easier -> Harder)
Hideaway ---> Burrow ---> Refuge ---> Den
Yard ---> Rally Point Port ---> HUB
Haven ---> Sanctum
Prefixes
(Nothing) ---> Hidden ---> Forsaken ---> Forlorn
Engineering 5 - maximize power grid
Electronics 5 - maximize CPU
Energy Management 5 - maximize capacitor
Energy Systems Operation 5 - maximize capacitor recharge rate
Energy Grid Upgrades 5 - reduce CPU needed
Acolyte - EM
Hobgoblin - Thermal
Hornet - Kinetic
Warrior - Explosive-
Damage type to protect against:
Guristas - Kinetic > Thermal
Serpentis - Thermal = Kinetic
Mordu's - Kinetic > Thermal
Blood - Electomagnetic = Thermal
Sansha - Electromagnetic = Thermal
Angel - Explosive > Kinetic > Thermal = Electromagnetic
Mercenary - Explosive = Kinetic = Thermal = Electromagnetic
EOM - Kinetic > Thermic
Main Damage type to shoot at the enemy:
Guristas - Kinetic > Thermal
Serpentis - Kinetic > Thermal
Mordu's - Kinetic > EM
Blood - Electromagnetic > Thermal
Sansha - EM > Thermal
Angel - Explosive > Kinetic
Mercenary - Kinetic > Thermal
EOM - Kinetic
Combat Sites (Easier -> Harder)
Hideaway ---> Burrow ---> Refuge ---> Den
Yard ---> Rally Point Port ---> HUB
Haven ---> Sanctum
Prefixes
(Nothing) ---> Hidden ---> Forsaken ---> Forlorn
Engineering 5 - maximize power grid
Electronics 5 - maximize CPU
Energy Management 5 - maximize capacitor
Energy Systems Operation 5 - maximize capacitor recharge rate
Energy Grid Upgrades 5 - reduce CPU needed
Acolyte - EM
Hobgoblin - Thermal
Hornet - Kinetic
Warrior - Explosive-
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