Lulu Strikes
Jun 18, 2019
Jan 1, 1970(56y)
Jan 1, 2027(140d)
Combat
Kills97
Losses47
Efficiency67%
ISK
Destroyed27.84b
Lost3.95b
ISK Eff.88%
Solo
Solo Kills0
Solo Ratio0%
Final Blows16
Points97
Other
NPC Losses1
NPC Loss Ratio2%
Avg Kills/Day0.00
ActivityInactive
Lulu Strikes
Last Active
Jun 18, 2019
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (140 days)
Combat
Kills97
Losses47
Efficiency67%
Danger Ratio98%
ISK
Destroyed27.84b
Lost3.95b
ISK Efficiency88%
Balance+23.89b
Solo
Solo Kills0
Solo Ratio0%
Final Blows16
Points97
Other
NPC Losses1
NPC Loss Ratio2%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Rules to live by:
1. If it moves, shoot it
2. If it doesn't move, poke it with your turret and then shoot it
3. When in doubt, shoot it
4. Just because it breathes doesn't mean it should
5. If all is going well, its a ambush
6. If it's not moving shoot it anyway, it might move later
7. Overkill works, because there is no "overkill". Only a disproportionate application of force
Dan Hammond > lulu you make no sense and this is why I love you
Patrik Downey > hey you, keep you paws off lulu
Norsk? Join Norge.no
1. If it moves, shoot it
2. If it doesn't move, poke it with your turret and then shoot it
3. When in doubt, shoot it
4. Just because it breathes doesn't mean it should
5. If all is going well, its a ambush
6. If it's not moving shoot it anyway, it might move later
7. Overkill works, because there is no "overkill". Only a disproportionate application of force
Dan Hammond > lulu you make no sense and this is why I love you
Patrik Downey > hey you, keep you paws off lulu
Norsk? Join Norge.no
Dashboard
Stats
No activity in the last 90d
Last seen Jun 2019
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -