Last ActiveApr 17, 2017
BirthdayDec 29, 2012 (13 years old)
Next BirthdayDec 29, 2026 (54 days)
Combat
Kills342
Losses79
Efficiency81%
Danger Ratio94%
ISK
Destroyed170.53b
Lost8.99b
ISK Efficiency95%
Balance+161.55b
Solo
Solo Kills7
Solo Ratio2%
Final Blows30
Combat Points342
Other
NPC Losses5
NPC Loss Ratio6%
Avg Kills/Day0.07
ActivityInactive
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Bio
Hope is the first step on the road to disappointment
Rules of Engagement:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blowup in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.
11. Never draw fire -- it irritates everyone around you.
12. Teamwork is essential -- it gives the enemy other people
DAMAGE/RANGE/TRACKING MODULES
One Module 100% efficiency
Two Modules 95.44% efficiency
Three Modules 67.99% efficiency``
Four Modules 35.57% efficiency
WEAPON DISRUPTION MODULES
One Module 100% efficiency
Two Modules 43.45% efficiency
Three Modules 16.13% efficiency
Four Modules 5.71% efficiency
http://i.imgur.com/QNgEi.gif
Rules of Engagement:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blowup in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.
11. Never draw fire -- it irritates everyone around you.
12. Teamwork is essential -- it gives the enemy other people
DAMAGE/RANGE/TRACKING MODULES
One Module 100% efficiency
Two Modules 95.44% efficiency
Three Modules 67.99% efficiency``
Four Modules 35.57% efficiency
WEAPON DISRUPTION MODULES
One Module 100% efficiency
Two Modules 43.45% efficiency
Three Modules 16.13% efficiency
Four Modules 5.71% efficiency
http://i.imgur.com/QNgEi.gif
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