Jokerman Hekki
5.01
Nov 27, 2013
Nov 27, 2012(13y)
Nov 27, 2026(78d)
Combat
Kills439
Losses395
Efficiency53%
ISK
Destroyed59.74b
Lost35.44b
ISK Eff.63%
Solo
Solo Kills67
Solo Ratio15%
Final Blows134
Combat Points439
Other
NPC Losses137
NPC Loss Ratio35%
Avg Kills/Day0.09
ActivityInactive
Nothing in the last 7d
Bio
NPC DAMAGE TYPES (TANK):
Guristas - Kinetic(95%)/Thermal(5%)
Serpentis - Thermal(50%)/Kinetic(50%)
Blood Raider - EM(50%)/Thermal(50%)
Sansha's Nation - EM(60%)/Thermal(40%)
Angel Cartel - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
EoM - Kinetic(85%)/Thermal(15%)
Rogue Drones - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
Mercenary - EM(35%)/Thermal(35%)/Kinetic(15%)/Explosive(15%)
The Seven - Explosive(35%)/Kinetic(35%)/Thermal(15%)/EM(15%)
Mordu Legion - Kinetic(60%)/Thermal(40%)

NPC RESISTANCES (WEAKNESSES):
Guristas - Kinetic(45%)
Serpentis - Kinetic(45%)
Blood Raider - EM(45%)
Sansha's Nation - EM(45%)
Angel cartel - Explosive(45%)
EoM - Kinetic(40%)
Rogue Drones - EM(40%)
Mercenary - Thermal(35%)
The Seven - Thermal(30%)
Mordu Legion - Thermal(45%)/Kinetic(45%)

1. Amarr - Radar sensors
2. Caldari - Gravimetric sensors
3. Gallente - Magnetometric sensors
4. Minmatar - Ladar sensors
Dashboard
Stats

No activity in the last 90d

Last seen Nov 2013

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -