Plonk Tellurion
Aug 6, 2020
Jan 1, 1970(56y)
Jan 1, 2027(156d)
Combat
Kills1,123
Losses143
Efficiency89%
ISK
Destroyed804.89b
Lost11.83b
ISK Eff.99%
Solo
Solo Kills8
Solo Ratio1%
Final Blows59
Points1,123
Other
NPC Losses3
NPC Loss Ratio2%
Avg Kills/Day0.05
ActivityInactive
Plonk Tellurion
Last Active
Aug 6, 2020
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (156 days)
Combat
Kills1,123
Losses143
Efficiency89%
Danger Ratio98%
ISK
Destroyed804.89b
Lost11.83b
ISK Efficiency99%
Balance+793.06b
Solo
Solo Kills8
Solo Ratio1%
Final Blows59
Points1,123
Other
NPC Losses3
NPC Loss Ratio2%
Avg Kills/Day0.05
ActivityInactive
Nothing in the last 7d
Bio
So long, and thanks for all the fleet!
I do it for the Fish and Ships.
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turrets, then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If it shoots back, open up a cyno it might call for back-up
10. if back-up arrives, jump your cap fleet in, they have more space to loot
Survived Keepstar DD
I do it for the Fish and Ships.
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turrets, then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If it shoots back, open up a cyno it might call for back-up
10. if back-up arrives, jump your cap fleet in, they have more space to loot
Survived Keepstar DD
Dashboard
Stats
No activity in the last 90d
Last seen Aug 2020
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -