Last ActiveJan 27, 2016
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (65 days)
Combat
Kills3
Losses27
Efficiency10%
Danger Ratio100%
ISK
Destroyed35.40m
Lost1.04b
ISK Efficiency3%
Balance-1005887371
Solo
Solo Kills2
Solo Ratio67%
Final Blows2
Combat Points3
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
Angel - 62% Explosiv - 22% kinetic use Explosiv
Serpentis - 55% thermal - 45% kinetic use Kinetic
Mordus - 70% Kinetic - 30% Thermal use Kinetic
Guristas - 79% Kinetic - 18% thermal use kinetic
Sansha - 53% EMP - 48% Thermal use EMP
Blood - 50% EMP - 48% Thermal use EMP
Amarr - 47% EMP - 42% Thermal use EMP/Thermal
Caldari - 51% Kinetic - 45% Thermal use Kineti/Thermal
Gallente - 60% Kinetic - 39% Thermal use Thermal
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
Signature Resolution
Large Turrets = 400m (BS)
Medium Turrets = 125m (Cruiser)
Small Turrets = 40m (Frigs)
Tracking Speed
Fast turret 0.2 rad/s
Medium turret 0.1 rad/s
Slow turret 0.066 rad/s
Range
Optimal or less = 100% hit
Optimal + falloff = 50% hit
Optimal + 2x falloff = 0% hit
Angular Velocity
Angular velocity > Turrent Tracking = 0% hit
Module Stack Bonuses
Serpentis - 55% thermal - 45% kinetic use Kinetic
Mordus - 70% Kinetic - 30% Thermal use Kinetic
Guristas - 79% Kinetic - 18% thermal use kinetic
Sansha - 53% EMP - 48% Thermal use EMP
Blood - 50% EMP - 48% Thermal use EMP
Amarr - 47% EMP - 42% Thermal use EMP/Thermal
Caldari - 51% Kinetic - 45% Thermal use Kineti/Thermal
Gallente - 60% Kinetic - 39% Thermal use Thermal
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
Signature Resolution
Large Turrets = 400m (BS)
Medium Turrets = 125m (Cruiser)
Small Turrets = 40m (Frigs)
Tracking Speed
Fast turret 0.2 rad/s
Medium turret 0.1 rad/s
Slow turret 0.066 rad/s
Range
Optimal or less = 100% hit
Optimal + falloff = 50% hit
Optimal + 2x falloff = 0% hit
Angular Velocity
Angular velocity > Turrent Tracking = 0% hit
Module Stack Bonuses
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Stats
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