Jake Barth
Apr 4, 2019
Aug 21, 2012(13y)
Aug 21, 2026(126d)
Combat
Kills3
Losses35
Efficiency8%
ISK
Destroyed725.60m
Lost16.39b
ISK Eff.4%
Solo
Solo Kills0
Solo Ratio0%
Final Blows1
Points3
Other
NPC Losses1
NPC Loss Ratio3%
Avg Kills/Day0.00
ActivityInactive
Jake Barth
Last Active
Apr 4, 2019
Birthday
Aug 21, 2012 (13 years old)
Next Birthday
Aug 21, 2026 (126 days)
Combat
Kills3
Losses35
Efficiency8%
Danger Ratio97%
ISK
Destroyed725.60m
Lost16.39b
ISK Efficiency4%
Balance-15660420403
Solo
Solo Kills0
Solo Ratio0%
Final Blows1
Points3
Other
NPC Losses1
NPC Loss Ratio3%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
ww-Smallest to Largest SiteWhat can be said about Malcom that has not alreay been said....
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
Hardeners to use (primary/secondary):
Angels - Expl/Kin
Amarr Navy - EM/Therm
Blood Raiders - EM/Therm
Caldari Navy - Therm/Kin
Gallente Navy - Kin/Therm
Guristas - Kin/Therm
Khanid - Therm/EM (other damage types often mixed in)
Mercenary - EM/Therm (Kin missiles)
Mordus - Kin/Therm
Odamian - Kin/Therm
Rogue Drones - Exp/Kin with some EM (queens and rulers)
Rogue Pirate - all types, no focus
Sansha - EM/Therm
Serpentis - Kin/Therm
1st = Fully effective (100%)
2nd ≈ 87% effectiveness
3rd ≈ 57% effectiveness
4th ≈ 28% effectiveness
5th ≈ 10% effectiveness
6th ≈ 3% effectiveness
2nd ≈ 87% effectiveness
3rd ≈ 57% effectiveness
4th ≈ 28% effectiveness
5th ≈ 10% effectiveness
6th ≈ 3% effectiveness
Main damage types used against these rats:
* Guristas (Caldari) - Kinetic
* Angel (Minmatar) - Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Mercenary - Thermal
* Amarr Navy - Thermal
30 minutes for the Small Asteroid Cluster
1 hour for the Medium Asteroid Cluster
2 hours for the Large Asteroid Cluster variants
4 hours for the Enormous Asteroid Cluster variants
5 hours for the Colossal Asteroid Cluster variants
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
Hardeners to use (primary/secondary):
Angels - Expl/Kin
Amarr Navy - EM/Therm
Blood Raiders - EM/Therm
Caldari Navy - Therm/Kin
Gallente Navy - Kin/Therm
Guristas - Kin/Therm
Khanid - Therm/EM (other damage types often mixed in)
Mercenary - EM/Therm (Kin missiles)
Mordus - Kin/Therm
Odamian - Kin/Therm
Rogue Drones - Exp/Kin with some EM (queens and rulers)
Rogue Pirate - all types, no focus
Sansha - EM/Therm
Serpentis - Kin/Therm
1st = Fully effective (100%)
2nd ≈ 87% effectiveness
3rd ≈ 57% effectiveness
4th ≈ 28% effectiveness
5th ≈ 10% effectiveness
6th ≈ 3% effectiveness
2nd ≈ 87% effectiveness
3rd ≈ 57% effectiveness
4th ≈ 28% effectiveness
5th ≈ 10% effectiveness
6th ≈ 3% effectiveness
Main damage types used against these rats:
* Guristas (Caldari) - Kinetic
* Angel (Minmatar) - Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Mercenary - Thermal
* Amarr Navy - Thermal
30 minutes for the Small Asteroid Cluster
1 hour for the Medium Asteroid Cluster
2 hours for the Large Asteroid Cluster variants
4 hours for the Enormous Asteroid Cluster variants
5 hours for the Colossal Asteroid Cluster variants
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -