Last ActiveNov 3, 2013
BirthdayMay 17, 1969 (57 years old)
Next BirthdayMay 17, 2027 (202 days)
Combat
Kills29
Losses35
Efficiency45%
Danger Ratio86%
ISK
Destroyed4.82b
Lost3.32b
ISK Efficiency59%
Balance+1.50b
Solo
Solo Kills4
Solo Ratio14%
Final Blows5
Combat Points29
Other
NPC Losses5
NPC Loss Ratio14%
Avg Kills/Day0.00
ActivityInactive
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Ship ClassesLoading…
Bio
** Damage types ***
Guristas - Kinetic / Thermal (weak against kinetic)
Serpentis - Thermal / Kinetic (weak against thermal)
Blood Raider - Thermal / EM (weak against EM)
Sansha's Nation - EM / Thermal (weak against EM)
Angel Cartel - Kinetic / Explosive / Thermal (weak against explosive)
Mordus Legion - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallente Navy - Explosive
Thukker Tribe - Thermal / Explosive
***Racial Jammers***
Caldari- gravimetric
gallente- ion field
Amarr- White noise
minmitar- phase inversion
general - initiated multispect ecm 1
Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
* (Faction) Hidden (anomaly) [easiest]
* (Faction) Forsaken (anomaly) [normal]
* (Faction) Forlorn (anomaly) [hardest]
Guristas - Kinetic / Thermal (weak against kinetic)
Serpentis - Thermal / Kinetic (weak against thermal)
Blood Raider - Thermal / EM (weak against EM)
Sansha's Nation - EM / Thermal (weak against EM)
Angel Cartel - Kinetic / Explosive / Thermal (weak against explosive)
Mordus Legion - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallente Navy - Explosive
Thukker Tribe - Thermal / Explosive
***Racial Jammers***
Caldari- gravimetric
gallente- ion field
Amarr- White noise
minmitar- phase inversion
general - initiated multispect ecm 1
Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
* (Faction) Hidden (anomaly) [easiest]
* (Faction) Forsaken (anomaly) [normal]
* (Faction) Forlorn (anomaly) [hardest]
Dashboard
Stats
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