Aug 31, 2013
Jan 1, 1970(56y)
Jan 1, 2027(259d)
Combat
Kills7
Losses15
Efficiency32%
ISK
Destroyed251.08m
Lost817.84m
ISK Eff.23%
Solo
Solo Kills1
Solo Ratio14%
Final Blows5
Points7
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
Core Skills For All Pilots - Train them ALL to 5

Engineering - To maximize the power core
Electronics - To maximize the CPU
Energy Management - To maximize the capacitor capacity
Energy Systems Operation - To maximize the rate at which the capacitor recharges
Energy Grid Upgrades - To reduce CPU requirements
Shield Operation - To reduce shield recharge time
Shield Management - 5% bonus to shield capacity per level
Weapon Upgrades - To reduce CPU requirements by 5% per level for turrets launchers and smart-bombs
Advanced Weapon Upgrades - To reduce powergridd requirement by 2% per level for weapon turrets and launchers

Stacking penalties:

1 - 100%
2 - 86.912%
3 - 57.104%
4 - 28.247%
5 - 10.59%

Astronomical Unit:

1 AU - 149,000,000 km

Standing required to use agents:

Lvl 2 - 1.0
Lvl 3 - 3.0
Lvl 4 - 5.0
Lvl 5 - 7.0

Main Market Hubs:

Jita - 4/4
Amarr - 8
Dodixie - 9/20
Rens - 6/8
Hek - 8/12
Oursulaert - 3
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -