ArmaxGhost
Dec 12, 2015
Jun 24, 2012(14y)
Jun 24, 2027(293d)
Combat
Kills852
Losses41
Efficiency95%
ISK
Destroyed322.81b
Lost20.17b
ISK Eff.94%
Solo
Solo Kills7
Solo Ratio1%
Final Blows14
Combat Points852
Other
NPC Losses8
NPC Loss Ratio20%
Avg Kills/Day0.16
ActivityInactive
ArmaxGhost
Last Active
Dec 12, 2015
Birthday
Jun 24, 2012 (14 years old)
Next Birthday
Jun 24, 2027 (293 days)
Combat
Kills852
Losses41
Efficiency95%
Danger Ratio80%
ISK
Destroyed322.81b
Lost20.17b
ISK Efficiency94%
Balance+302.64b
Solo
Solo Kills7
Solo Ratio1%
Final Blows14
Combat Points852
Other
NPC Losses8
NPC Loss Ratio20%
Avg Kills/Day0.16
ActivityInactive
Nothing in the last 7d
Bio
(⌐■_■) I wear my sunglasses at night (⌐■_■)
madness is merry and merriment's might.....
.....when the jester comes calling with his knife in the night
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are three rules to taking care of ArmaxGhost:
(1) no bright light
(2) don't get him wet
(3) never feed him after midnight, no matter how much he begs.
Bright light hurts him, and sunlight can kill him. If he gets wet, he pops out more mogwais. If fed after midnight, a ArmaxGhost will spin a cocoon and undergo metamorphosis, turning into a wicked, troublemaking gremlin.
madness is merry and merriment's might.....
.....when the jester comes calling with his knife in the night
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are three rules to taking care of ArmaxGhost:
(1) no bright light
(2) don't get him wet
(3) never feed him after midnight, no matter how much he begs.
Bright light hurts him, and sunlight can kill him. If he gets wet, he pops out more mogwais. If fed after midnight, a ArmaxGhost will spin a cocoon and undergo metamorphosis, turning into a wicked, troublemaking gremlin.
Dashboard
Stats
No activity in the last 90d
Last seen Dec 2015
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -