Anti-social Tendencies
Mar 28, 2014
Jan 1, 1970(56y)
Jan 1, 2027(157d)
Combat
Kills425
Losses1,147
Efficiency27%
ISK
Destroyed64.32b
Lost1.81b
ISK Eff.97%
Solo
Solo Kills60
Solo Ratio14%
Final Blows225
Points425
Other
NPC Losses1,073
NPC Loss Ratio94%
Avg Kills/Day0.02
ActivityInactive
Anti-social Tendencies
Last Active
Mar 28, 2014
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (157 days)
Combat
Kills425
Losses1,147
Efficiency27%
Danger Ratio6%
ISK
Destroyed64.32b
Lost1.81b
ISK Efficiency97%
Balance+62.51b
Solo
Solo Kills60
Solo Ratio14%
Final Blows225
Points425
Other
NPC Losses1,073
NPC Loss Ratio94%
Avg Kills/Day0.02
ActivityInactive
Nothing in the last 7d
Bio
After being released from the Motsu Center for Reeducation and Right Thinking, John met Mister Simms at a bar in Aramachi. Finding acceptance, despite his personal issues, John decided to throw his hat in with Mr. Simms, John then changed his name to match the declaration on his commital papers, "...John exhibits strong anti-social tendencies..."
John doesn't think overly much, leaving that to the enigmatic Mr. Simms. Mr. Simms assures him they are working for a good and worthy cause. That is fine, but John really just likes the opportunity to shoot stuff. Whether in a bar fight or an asteroid belt, John can be found backing up any play that Mr. Simms decides to make.
John doesn't think overly much, leaving that to the enigmatic Mr. Simms. Mr. Simms assures him they are working for a good and worthy cause. That is fine, but John really just likes the opportunity to shoot stuff. Whether in a bar fight or an asteroid belt, John can be found backing up any play that Mr. Simms decides to make.
Dashboard
Stats
No activity in the last 90d
Last seen Mar 2014
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -