Last Active26d ago
BirthdayMay 25, 2012 (14 years old)
Next BirthdayMay 25, 2027 (204 days)
Combat
Kills47
Losses60
Efficiency44%
Danger Ratio83%
ISK
Destroyed5.49b
Lost10.98b
ISK Efficiency33%
Balance-5490815853
Solo
Solo Kills5
Solo Ratio11%
Final Blows13
Combat Points35
Other
NPC Losses10
NPC Loss Ratio17%
Avg Kills/Day0.01
ActivityInactive
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Ship ClassesLoading…
Bio
Y ZO GRIM?
*** Targeting systems ***
Minmatar - Ladar
Caldari- Gravimetric
Gallente - Magnetometric
Amarr - Radar
*** Hardeners to use ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sanshas Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Damage types to use ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
***Anomaly Classification***
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Den > Yard > Rally Point > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
***Wormhole Classification***
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
Class 7: A641 B274 B449 B520 D792 D845 N110 S047
Class 8: A239 C140 C391 J244 N290 N944 R051 U210
Class 9: C248 E545 K329 K346 S199 V283 Z060 Z142
*Class 4-6 Sleepers begin to warp scramble.
*Class 7 leads to highsec
*Class 8 leads to lowsec
*Class 9 leads to 0.0
time left
"last a few days"
"lasting longer than a day" - more than 24 hours
"wont last another day" - 4 < x < 24
"near the end of its natural life time" - < 4
"collapse at any moment" - minutes remain
*** Targeting systems ***
Minmatar - Ladar
Caldari- Gravimetric
Gallente - Magnetometric
Amarr - Radar
*** Hardeners to use ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sanshas Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Damage types to use ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
***Anomaly Classification***
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Den > Yard > Rally Point > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
***Wormhole Classification***
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
Class 7: A641 B274 B449 B520 D792 D845 N110 S047
Class 8: A239 C140 C391 J244 N290 N944 R051 U210
Class 9: C248 E545 K329 K346 S199 V283 Z060 Z142
*Class 4-6 Sleepers begin to warp scramble.
*Class 7 leads to highsec
*Class 8 leads to lowsec
*Class 9 leads to 0.0
time left
"last a few days"
"lasting longer than a day" - more than 24 hours
"wont last another day" - 4 < x < 24
"near the end of its natural life time" - < 4
"collapse at any moment" - minutes remain
Dashboard
Stats
Kills0
Losses2
Efficiency0%
ISK Destroyed0
ISK Lost128.92m
ISK Efficiency0%
Solo Kills0
Solo Losses2
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
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