Doakao Orlenard

Ballz Deep Drillin [BAZDD]

HMFIC Gallente Gallente

Last Active26d ago
BirthdayMay 13, 2012 (14 years old)
Next BirthdayMay 13, 2027 (200 days)

Combat

Kills26

Losses22

Efficiency54%

Danger Ratio77%

ISK

Destroyed1.84b

Lost1.76b

ISK Efficiency51%

Balance+82.02m

Solo

Solo Kills0

Solo Ratio0%

Final Blows4

Combat Points26

Other

NPC Losses5

NPC Loss Ratio23%

Avg Kills/Day0.00

ActivityInactive

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Ship ClassesLoading…

Bio

Rules of EVE
0. Don't fly anything you can't afford to lose.
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blowup in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.
11. Never draw fire -- it irritates everyone around you.
12. Teamwork is essential -- it gives the enemy other people to shoot at.
13. The enemy diversion you are ignoring is the main attack.
14. The easy way is always camped.
15. Press F1-F8 for diplomacy options.

NPC Faction Resistance Profiles
The following table summarizes the primary damage types to deal against each pirate faction and the damage types you must resist.

NPC Faction Damage to Deal (Weakness) Damage to Resist (Incoming)
Angel Cartel Explosive / Kinetic Explosive (62%), Kinetic (22%)
Blood Raiders EM / Thermal EM (50%), Thermal (48%)
Guristas Pirates Kinetic / Thermal Kinetic (79%), Thermal (18%)
Sansha's Nation EM / Thermal EM (53%), Thermal (47%)
Serpentis Kinetic / Thermal Kinetic (62%), Thermal (37%)
Rogue Drones EM / Thermal Explosive / Kinetic (varies)
Mordu's Legion Kinetic / EM Kinetic (70%), Thermal (30%)


Player Faction Ship Resists (PvP Context)
Ship resistances for players vary based on their Tech level and hull type.

Tech 1 (Standard) Ships:
Shields: Naturally weak to EM (0%) and Thermal (20%). Strongest against Explosive (50%).
Armor: Naturally weak to Explosive (10%) and Kinetic (25%). Strongest against EM (50%).

Tech 2 (Specialized) Ships: T2 ships have improved resistance profiles often tuned against their lore-rival's primary damage:
Amarr T2: High EM/Thermal resists; weakest to Explosive.
Caldari T2: High Kinetic/Thermal resists; weakest to EM.
Gallente T2: High Kinetic/Thermal resists; weakest to Explosive.
Minmatar T2: High Explosive/Kinetic resists; weakest to EM.

https://www.james315.space/code

Dashboard

Stats

Kills0

Losses2

Efficiency0%

ISK Destroyed0

ISK Lost4.76m

ISK Efficiency0%

Solo Kills0

Solo Losses0

NPC Losses0

Blob Factor0

Active TimezoneUSTZ

Final Blows0

Points0

Dies To (Corps)

Dies To (Alliances)

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