Last Active15d ago
BirthdayMay 13, 2012 (14 years old)
Next BirthdayMay 13, 2027 (211 days)
Combat
Kills26
Losses22
Efficiency54%
Danger Ratio77%
ISK
Destroyed1.84b
Lost1.76b
ISK Efficiency51%
Balance+82.02m
Solo
Solo Kills0
Solo Ratio0%
Final Blows4
Combat Points26
Other
NPC Losses5
NPC Loss Ratio23%
Avg Kills/Day0.00
ActivityInactive
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Ship ClassesLoading…
Bio
Rules of EVE
0. Don't fly anything you can't afford to lose.
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blowup in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.
11. Never draw fire -- it irritates everyone around you.
12. Teamwork is essential -- it gives the enemy other people to shoot at.
13. The enemy diversion you are ignoring is the main attack.
14. The easy way is always camped.
15. Press F1-F8 for diplomacy options.
NPC Faction Resistance Profiles
The following table summarizes the primary damage types to deal against each pirate faction and the damage types you must resist.
NPC Faction Damage to Deal (Weakness) Damage to Resist (Incoming)
Angel Cartel Explosive / Kinetic Explosive (62%), Kinetic (22%)
Blood Raiders EM / Thermal EM (50%), Thermal (48%)
Guristas Pirates Kinetic / Thermal Kinetic (79%), Thermal (18%)
Sansha's Nation EM / Thermal EM (53%), Thermal (47%)
Serpentis Kinetic / Thermal Kinetic (62%), Thermal (37%)
Rogue Drones EM / Thermal Explosive / Kinetic (varies)
Mordu's Legion Kinetic / EM Kinetic (70%), Thermal (30%)
Player Faction Ship Resists (PvP Context)
Ship resistances for players vary based on their Tech level and hull type.
Tech 1 (Standard) Ships:
Shields: Naturally weak to EM (0%) and Thermal (20%). Strongest against Explosive (50%).
Armor: Naturally weak to Explosive (10%) and Kinetic (25%). Strongest against EM (50%).
Tech 2 (Specialized) Ships: T2 ships have improved resistance profiles often tuned against their lore-rival's primary damage:
Amarr T2: High EM/Thermal resists; weakest to Explosive.
Caldari T2: High Kinetic/Thermal resists; weakest to EM.
Gallente T2: High Kinetic/Thermal resists; weakest to Explosive.
Minmatar T2: High Explosive/Kinetic resists; weakest to EM.
https://www.james315.space/code
0. Don't fly anything you can't afford to lose.
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blowup in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.
11. Never draw fire -- it irritates everyone around you.
12. Teamwork is essential -- it gives the enemy other people to shoot at.
13. The enemy diversion you are ignoring is the main attack.
14. The easy way is always camped.
15. Press F1-F8 for diplomacy options.
NPC Faction Resistance Profiles
The following table summarizes the primary damage types to deal against each pirate faction and the damage types you must resist.
NPC Faction Damage to Deal (Weakness) Damage to Resist (Incoming)
Angel Cartel Explosive / Kinetic Explosive (62%), Kinetic (22%)
Blood Raiders EM / Thermal EM (50%), Thermal (48%)
Guristas Pirates Kinetic / Thermal Kinetic (79%), Thermal (18%)
Sansha's Nation EM / Thermal EM (53%), Thermal (47%)
Serpentis Kinetic / Thermal Kinetic (62%), Thermal (37%)
Rogue Drones EM / Thermal Explosive / Kinetic (varies)
Mordu's Legion Kinetic / EM Kinetic (70%), Thermal (30%)
Player Faction Ship Resists (PvP Context)
Ship resistances for players vary based on their Tech level and hull type.
Tech 1 (Standard) Ships:
Shields: Naturally weak to EM (0%) and Thermal (20%). Strongest against Explosive (50%).
Armor: Naturally weak to Explosive (10%) and Kinetic (25%). Strongest against EM (50%).
Tech 2 (Specialized) Ships: T2 ships have improved resistance profiles often tuned against their lore-rival's primary damage:
Amarr T2: High EM/Thermal resists; weakest to Explosive.
Caldari T2: High Kinetic/Thermal resists; weakest to EM.
Gallente T2: High Kinetic/Thermal resists; weakest to Explosive.
Minmatar T2: High Explosive/Kinetic resists; weakest to EM.
https://www.james315.space/code
Dashboard
Stats
Kills0
Losses2
Efficiency0%
ISK Destroyed0
ISK Lost4.76m
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Dies To (Corps)
Dies To (Alliances)
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