Doakao Orlenard
2.21

Doakao Orlenard

Nov 12, 2016
May 13, 2012(14y)
May 13, 2027(268d)
Combat
Kills26
Losses22
Efficiency54%
ISK
Destroyed1.84b
Lost1.98b
ISK Eff.48%
Solo
Solo Kills0
Solo Ratio0%
Final Blows4
Points26
Other
NPC Losses5
NPC Loss Ratio23%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Rules of EVE
0. Don't fly anything you can't afford to lose.
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blowup in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.
11. Never draw fire -- it irritates everyone around you.
12. Teamwork is essential -- it gives the enemy other people to shoot at.
13. The enemy diversion you are ignoring is the main attack.
14. The easy way is always camped.
15. Press F1-F8 for diplomacy options.

NPC Faction Resistance Profiles
The following table summarizes the primary damage types to deal against each pirate faction and the damage types you must resist.

NPC Faction Damage to Deal (Weakness) Damage to Resist (Incoming)
Angel Cartel Explosive / Kinetic Explosive (62%), Kinetic (22%)
Blood Raiders EM / Thermal EM (50%), Thermal (48%)
Guristas Pirates Kinetic / Thermal Kinetic (79%), Thermal (18%)
Sansha's Nation EM / Thermal EM (53%), Thermal (47%)
Serpentis Kinetic / Thermal Kinetic (62%), Thermal (37%)
Rogue Drones EM / Thermal Explosive / Kinetic (varies)
Mordu's Legion Kinetic / EM Kinetic (70%), Thermal (30%)


Player Faction Ship Resists (PvP Context)
Ship resistances for players vary based on their Tech level and hull type.

Tech 1 (Standard) Ships:
Shields: Naturally weak to EM (0%) and Thermal (20%). Strongest against Explosive (50%).
Armor: Naturally weak to Explosive (10%) and Kinetic (25%). Strongest against EM (50%).

Tech 2 (Specialized) Ships: T2 ships have improved resistance profiles often tuned against their lore-rival's primary damage:
Amarr T2: High EM/Thermal resists; weakest to Explosive.
Caldari T2: High Kinetic/Thermal resists; weakest to EM.
Gallente T2: High Kinetic/Thermal resists; weakest to Explosive.
Minmatar T2: High Explosive/Kinetic resists; weakest to EM.

https://www.james315.space/code
Dashboard
Stats

No activity in the last 90d

Last seen Nov 2016

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -