Nov 11, 2020
May 6, 2012(14y)
May 6, 2027(338d)
Combat
Kills136
Losses17
Efficiency89%
ISK
Destroyed28.38b
Lost708.57m
ISK Eff.98%
Solo
Solo Kills30
Solo Ratio22%
Final Blows41
Points136
Other
NPC Losses3
NPC Loss Ratio18%
Avg Kills/Day0.03
ActivityInactive
No data available
Bio
**Stacking Penalties**
1st = 100%, 2nd = 87%, 3rd = 57%, 4th = 28%, 5th = 10%, 6th = 3%, 7th = 1%, 8th = 0.1%

Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad (10m base)
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)

Hidden +1 > Forsaken +2 > Forlorn +3

Damage To Resist
- Angel Cartel - 7% EM, 62% Exp, 22% Kin, 9% Therm
- Blood Raiders - 50% EM, 0% Exp, 2% Kin, 48% Therm
- Guristas - 2% EM, 1% Exp, 79% Kin, 18% Therm
- Mordu's Legion - 0% EM, 0%, Exp, 70% Kin, 30% Therm
- Sansha - 53% EM, 0% Exp, 0%, Kin, 47% Therm
- Serpentis/ sevens - 0% EM, 0% Exp, 45% Kin, 55% Therm
- Amarr - 47% EM, 4% Exp, 7% Kin, 42% Therm
- Caldari - 1% EM, 0% Exp, 51% Kin, 48% Therm
- Gallente - 1% EM, 0% Exp, 60% Kin, 39% Therm
- Minmatar - 12% EM, 50% Exp, 31% Kin, 7% Therm
- Mercenaries - All (Therm & Kin are heaviest in lvl 4's)
- Drones - All
- EoM - Kin=68.76%, Therm=31.24%

Damage To Inflict
- Angel Cartel - Exp
- Blood Raiders - EM
- Guristas - Kin
- Mordu's Legion - Kin
- Sansha - EM
- Serpentis - Kin
- Amarr - EM or Therm
- Caldari - Kin or Therm
- Gallente - Therm
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -