Last ActiveFeb 24, 2014
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (73 days)
Combat
Kills1
Losses33
Efficiency3%
Danger Ratio61%
ISK
Destroyed8.3k
Lost716.84m
ISK Efficiency0%
Balance-716832223
Solo
Solo Kills1
Solo Ratio100%
Final Blows1
Combat Points1
Other
NPC Losses13
NPC Loss Ratio39%
Avg Kills/Day0.00
ActivityInactive
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Bio
As with all other turret ammunition, the closer range ammo deal more damage (this is ammo with a negative range bonus). There are three "categories" for range with projectile ammo: close range, medium range and long range. The medium range ammo also have a tracking bonus on them, making it easier to hit those fast moving targets.
EMP = close range EM damage
Phased Plasma = close range Thermal damage
Fusion = close range Explosive.
Titanium Sabot = medium range Kinetic damage
Depleted Uranium = medium range, mixed damage (equal parts thermal and explosive, part kinetic)
Proton = long range EM
Carbonized Lead = long range Kinetic
Nuclear = long range Explosive
Up to Optimal = full damage
At Optimal + Falloff = half damage
At Optimal + (2 x Falloff) = zero damage
name: Damage Type it uses (Use against it)
* Angel * Kinetic/Explosive (Explosive)
* Guristas * Kinetic/Thermal (Kinetic)
* Sansha * EM/Thermal (EM)
* Serpentis (Coreli) * Kinetic/Thermal (Thermal)
EMP = close range EM damage
Phased Plasma = close range Thermal damage
Fusion = close range Explosive.
Titanium Sabot = medium range Kinetic damage
Depleted Uranium = medium range, mixed damage (equal parts thermal and explosive, part kinetic)
Proton = long range EM
Carbonized Lead = long range Kinetic
Nuclear = long range Explosive
Up to Optimal = full damage
At Optimal + Falloff = half damage
At Optimal + (2 x Falloff) = zero damage
name: Damage Type it uses (Use against it)
* Angel * Kinetic/Explosive (Explosive)
* Guristas * Kinetic/Thermal (Kinetic)
* Sansha * EM/Thermal (EM)
* Serpentis (Coreli) * Kinetic/Thermal (Thermal)
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