MajorFreak
Oct 20, 2020
Apr 26, 2012(14y)
Apr 26, 2027(223d)
Combat
Kills1,748
Losses29
Efficiency98%
ISK
Destroyed337.84b
Lost5.16b
ISK Eff.98%
Solo
Solo Kills0
Solo Ratio0%
Final Blows462
Combat Points1,748
Other
NPC Losses7
NPC Loss Ratio24%
Avg Kills/Day0.33
ActivityInactive
MajorFreak
Last Active
Oct 20, 2020
Birthday
Apr 26, 2012 (14 years old)
Next Birthday
Apr 26, 2027 (223 days)
Combat
Kills1,748
Losses29
Efficiency98%
Danger Ratio76%
ISK
Destroyed337.84b
Lost5.16b
ISK Efficiency98%
Balance+332.67b
Solo
Solo Kills0
Solo Ratio0%
Final Blows462
Combat Points1,748
Other
NPC Losses7
NPC Loss Ratio24%
Avg Kills/Day0.33
ActivityInactive
Nothing in the last 7d
Bio
If your personal security status is:
•-2.0 and above: you can enter 1.0-sec
•-2.5 and above: you can enter 0.9-sec
•-3.0 and above: you can enter 0.8-sec
•-3.5 and above: you can enter 0.7-sec
•-4.0 and above: you can enter 0.6-sec
•-4.5 and above: you can can enter 0.5-sec
•-5.0 and lower: you are considered an outlaw and other players can attack you in high-sec without CONCORD intervention
======
system Concord
security ... response
1.0 — 6\xb11 seconds.
0.9 — 6\xb11 seconds.
0.8 — 7\xb11 seconds.
0.7 — 10\xb11 seconds.
0.6 — 14\xb11 seconds.
0.5 — 19\xb11 seconds.
Pre-spawning CONCORD reduces the response time 0.5 to 9 seconds; to 9 seconds in 0.6; and to 2 seconds in 1.0 (more testing of the in-between levels is needed).
Moving pre-spawned CONCORD adds 6\xb11 seconds. (aka "pulling concord")
•-2.0 and above: you can enter 1.0-sec
•-2.5 and above: you can enter 0.9-sec
•-3.0 and above: you can enter 0.8-sec
•-3.5 and above: you can enter 0.7-sec
•-4.0 and above: you can enter 0.6-sec
•-4.5 and above: you can can enter 0.5-sec
•-5.0 and lower: you are considered an outlaw and other players can attack you in high-sec without CONCORD intervention
======
system Concord
security ... response
1.0 — 6\xb11 seconds.
0.9 — 6\xb11 seconds.
0.8 — 7\xb11 seconds.
0.7 — 10\xb11 seconds.
0.6 — 14\xb11 seconds.
0.5 — 19\xb11 seconds.
Pre-spawning CONCORD reduces the response time 0.5 to 9 seconds; to 9 seconds in 0.6; and to 2 seconds in 1.0 (more testing of the in-between levels is needed).
Moving pre-spawned CONCORD adds 6\xb11 seconds. (aka "pulling concord")
Dashboard
Stats
No activity in the last 90d
Last seen Oct 2020
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -