Sam Harrt

Imperial Academy [IAC]

Amarr Amarr

Last ActiveJun 25, 2020
BirthdayFeb 8, 2012 (14 years old)
Next BirthdayFeb 8, 2027 (105 days)

Combat

Kills625

Losses562

Efficiency53%

Danger Ratio98%

ISK

Destroyed303.44b

Lost25.26b

ISK Efficiency92%

Balance+278.18b

Solo

Solo Kills101

Solo Ratio16%

Final Blows173

Combat Points625

Other

NPC Losses11

NPC Loss Ratio2%

Avg Kills/Day0.12

ActivityInactive

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Bio

The whole art of war consists of guessing at what is on the other side of the hill.
- Arthur Wellesley

War does not determine who is right - only who is left.
- Bertrand Rusell


Hardeners to use (primary/secondary):
Angels - Explosive/Kinetic
Amarr Navy - EM/Thermal (about equally)
Blood Raiders - EM/Thermal (about equally)
Caldari Navy - Thermal/Kinetic
Gallente Navy - Kinetic/Thermal
Guristas - Kinetic/Thermal
Khanid - Thermal/EM (other damage types often mixed in)
Mercenary - EM/Thermal (Kinetic missiles)
Mordus - Kinetic/Thermal
Odamian - Kinetic/Thermal
Rogue Drones - Exp/Kin with some EM (queens and rulers)
Rogue Pirate - all damage types, no clear focus
Sansha - EM/Thermal
Serpentis - Thermal/Kinetic

Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Drones - EM/Thermal

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