Valdish Raholan

Viziam [VI]

Amarr Amarr

Last ActiveMay 23, 2018
BirthdayFeb 2, 2012 (14 years old)
Next BirthdayFeb 2, 2027 (100 days)

Combat

Kills1,329

Losses230

Efficiency85%

Danger Ratio93%

ISK

Destroyed117.40b

Lost14.05b

ISK Efficiency89%

Balance+103.35b

Solo

Solo Kills87

Solo Ratio7%

Final Blows279

Combat Points1,329

Other

NPC Losses16

NPC Loss Ratio7%

Avg Kills/Day0.25

ActivityInactive

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Bio

Engineering 5 - to maximize the power core. .
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield recharges.
Hull Upgrade 5 - To maximize armor strength.
Repair Systems 4 - To be able to operate the best armor and hull repair modules.
These are skill you MUST have to start off with.

http://media.fukung.net/images/18384/maldancing.gif

Main damage types to use on npc factions:
*Guristas-Kinetic
*Serpentis-Thermal
*Mordu's Legion-Thermal+Kinetic
*Blood Raiders- EM+Thermal
*Sansha- EM+Thermal
*Angel Cartel-Explosive
*Mercenary-Thermal
*Corpum-EM+Thermal
*Gist-Explosive
*Drones-Explosive

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