Last ActiveAug 2, 2014
BirthdayJan 27, 2012 (14 years old)
Next BirthdayJan 27, 2027 (102 days)
Combat
Kills0
Losses10
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost238.45m
ISK Efficiency0%
Balance-238451772
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
Frigs = Emergent
Cruisers = Awakened
BS = Sleepless
In order from easiest to hardest (4th type applies only to BS Sleeper):
Basic (Escort, Patroller, Watchman, Outguard), Salvage III to salvage all
Intermediate (Defender, Preserver, Upholder, safeguard), Salvage IV to salvage all
Advanced (Warden, Sentinel, Guardian, Keeper) Salvage V to salvage all
Perimeter sites = easiest
Frontier sites = harder
Core sites = hardest
Targeting Systems: *Amarr - Radar**Caldari - Gravimetric**Gallente - Magnetometric**Minmatar - Ladar*
Resists Weakness:
Guristas (Caldari) - Kinetic/Thermal
Angel (Minmatar) - Explosive
Blood (Amarr) - EM/Thermal
Sansha (Amarr) - EM/Thermal
Serpentis (Gallente) - Kinetic/Thermal
Khanid (Amarr) - EM/Thermal
Mordus (Caldari) - Kinetic/Thermal
Amarr Navy - EM/Thermal
Caldary Navy - Kinetic/Thermal
Gallente Navy - Kinetic/Thermal
Minmatar - ALL (Kinetic/Thermal)
Thukker - Explosive/Kinetic/Thermal
Rogue Drones - ALL
Komni - Thermal/Kinetic
Damage Type:
Angel (Minmatar) - Kinetic/Explosive
Blood (Amarr) - EM/Thermal
Caldari Navy - Kinetec/Thermal
Centii - EM/Thermal
Coreli - Kinetic
Corpii - EM/Thermal
Domination - All types < Kinetic/Thermal
Guristas (Caldari) - Kinetic/Thermal
Khanid (Amarr) - EM/Thermal
Mordus (Caldari) - Kinetic/Thermal
Mercenary - Thermal
Sansha (Amarr) - EM/Thermal
Serpentis (Gallente) - Thermal
Ammatar - EM/Thermal
Rogue Drones - EM/Thermal
Wormholes:
WH Description:
"Leads to unknown parts of space" - C1 / C2 / C3
"Leads to dangerous unknown parts of space" - C4 / C5
"Leads to deadly unknown parts of space" - C6
WH Uptime:
"not yet begun its natural cycle of decay and should last at least another day." 24+h
"is beginning to decay, and probably won't last another day." -24h
"is reaching the end
Cruisers = Awakened
BS = Sleepless
In order from easiest to hardest (4th type applies only to BS Sleeper):
Basic (Escort, Patroller, Watchman, Outguard), Salvage III to salvage all
Intermediate (Defender, Preserver, Upholder, safeguard), Salvage IV to salvage all
Advanced (Warden, Sentinel, Guardian, Keeper) Salvage V to salvage all
Perimeter sites = easiest
Frontier sites = harder
Core sites = hardest
Targeting Systems: *Amarr - Radar**Caldari - Gravimetric**Gallente - Magnetometric**Minmatar - Ladar*
Resists Weakness:
Guristas (Caldari) - Kinetic/Thermal
Angel (Minmatar) - Explosive
Blood (Amarr) - EM/Thermal
Sansha (Amarr) - EM/Thermal
Serpentis (Gallente) - Kinetic/Thermal
Khanid (Amarr) - EM/Thermal
Mordus (Caldari) - Kinetic/Thermal
Amarr Navy - EM/Thermal
Caldary Navy - Kinetic/Thermal
Gallente Navy - Kinetic/Thermal
Minmatar - ALL (Kinetic/Thermal)
Thukker - Explosive/Kinetic/Thermal
Rogue Drones - ALL
Komni - Thermal/Kinetic
Damage Type:
Angel (Minmatar) - Kinetic/Explosive
Blood (Amarr) - EM/Thermal
Caldari Navy - Kinetec/Thermal
Centii - EM/Thermal
Coreli - Kinetic
Corpii - EM/Thermal
Domination - All types < Kinetic/Thermal
Guristas (Caldari) - Kinetic/Thermal
Khanid (Amarr) - EM/Thermal
Mordus (Caldari) - Kinetic/Thermal
Mercenary - Thermal
Sansha (Amarr) - EM/Thermal
Serpentis (Gallente) - Thermal
Ammatar - EM/Thermal
Rogue Drones - EM/Thermal
Wormholes:
WH Description:
"Leads to unknown parts of space" - C1 / C2 / C3
"Leads to dangerous unknown parts of space" - C4 / C5
"Leads to deadly unknown parts of space" - C6
WH Uptime:
"not yet begun its natural cycle of decay and should last at least another day." 24+h
"is beginning to decay, and probably won't last another day." -24h
"is reaching the end
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