Sem Orlenard
4.44

Sem Orlenard

29d ago
Dec 25, 2011(14y)
Dec 25, 2026(209d)
Combat
Kills2,592
Losses190
Efficiency93%
ISK
Destroyed1.49t
Lost20.73b
ISK Eff.99%
Solo
Solo Kills32
Solo Ratio1%
Final Blows163
Points2,592
Other
NPC Losses22
NPC Loss Ratio12%
Avg Kills/Day0.49
ActivityLow
No data available
Bio
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up
Dashboard
Stats
Kills4
Losses2
Efficiency67%
ISK Destroyed105.16m
ISK Lost198.31m
ISK Efficiency35%
Solo Kills4
Solo Losses1
NPC Losses2
Blob Factor1
Active TimezoneEUTZ
Final Blows4
Points4
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (4 kills)
Solo 100%
Avg Fleet: 1
Typically Flies
Typically Loses
Top Fleet Partners
Erik ThuleLegion Interpolis [Synergy of Steel]13
NoxanySpace Colony [Synergy of Steel]11
Prostetnic VogonJeltzMarauders Shadow [Synergy of Support]11
l3adfootMarauders Associated [Synergy of Steel]8
trubachevSlapSlapSlap8
Lord Morr'GrarScorched Space7
Henno StonebackSpace Colony [Synergy of Steel]7
Darius TelamonLightly Seared on the Reality Grill [Apocalypse Now.]7
Carlos BandolierFibonacci Futures [Coalition Of Pirates]7
XxUltradmbxXSpace Colony [Synergy of Steel]6