Burning Desire1
May 7, 2020
Jan 1, 1970(56y)
Jan 1, 2027(257d)
Combat
Kills566
Losses325
Efficiency64%
ISK
Destroyed23.56b
Lost55.98b
ISK Eff.30%
Solo
Solo Kills299
Solo Ratio53%
Final Blows409
Points566
Other
NPC Losses13
NPC Loss Ratio4%
Avg Kills/Day0.03
ActivityInactive
Burning Desire1
Last Active
May 7, 2020
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (257 days)
Combat
Kills566
Losses325
Efficiency64%
Danger Ratio96%
ISK
Destroyed23.56b
Lost55.98b
ISK Efficiency30%
Balance-32419743562
Solo
Solo Kills299
Solo Ratio53%
Final Blows409
Points566
Other
NPC Losses13
NPC Loss Ratio4%
Avg Kills/Day0.03
ActivityInactive
No data available
Bio
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
A wise man once said that flying Minmatar is like riding an office chair down a flight of stairs firing an uzi.
He's quite correct. Except that he forgot to entail that said chair must be covered in rust, preferably have a sail or two, and most importantly; one uzi is nowhere near sufficient. Gonna need 5 or 6. Just stick 'em somewhere.
Strap 'em on with belts of ammunition, if they fall off, eff it. They were out of ammo anyhow.
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
A wise man once said that flying Minmatar is like riding an office chair down a flight of stairs firing an uzi.
He's quite correct. Except that he forgot to entail that said chair must be covered in rust, preferably have a sail or two, and most importantly; one uzi is nowhere near sufficient. Gonna need 5 or 6. Just stick 'em somewhere.
Strap 'em on with belts of ammunition, if they fall off, eff it. They were out of ammo anyhow.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
00
0
01
0
02
0
03
0
04
0
05
0
06
0
07
0
08
0
09
0
10
0
11
0
12
0
13
0
14
0
15
0
16
0
17
0
18
0
19
0
20
0
21
0
22
0
23
0
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -