Pulse Ormand
Jun 2, 2012
Jan 1, 1970(56y)
Jan 1, 2027(129d)
Combat
Kills0
Losses10
Efficiency0%
ISK
Destroyed0
Lost2.09b
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Pulse Ormand
Last Active
Jun 2, 2012
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (129 days)
Combat
Kills0
Losses10
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost2.09b
ISK Efficiency0%
Balance-2088696241
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
NPC/Mission:
Angel Cartel
Damage to inflict: Explosive
Damage to resist:
EM 7% Explosive 62%
Kinetic 22% Thermal 9%
Blood Raiders
Damage to inflict: EM
Damage to resist:
EM 50% Explosive 0%
Kinetic 2% Thermal 48%
Guristas Pirates
Damage to inflict: Kinetic
Damage to resist:
EM 2% Explosive 1%
Kinetic 79% Thermal 18%
Mordus Legion
Damage to inflict: Kinetic
Damage to resist:
EM 0% Explosive 0%
Kinetic 70% Thermal 30%
Sansha's Nation
Damage to inflict: EM
Damage to resist:
EM 53% Explosive 0%
Kinetic 0% Thermal 47%
Serpentis
Damage to inflict: Kinetic
Damage to resist:
EM 0% Explosive 0%
Kinetic 45% Thermal 55%
Always Know Who You Will Be Shooting And/Or Tanking
RACES:
Amarr deal EM/Thermal and are weakest to EM/Thermal
Caldari usually deal kinetic/thermal and are weakest to kinetic/thermal
Gallente deal Kinetic/Thermal and are weakest to Thermal
Minmatar usually deal Explosive/Kinetic and are weakest to Thermal
Angel Cartel
Damage to inflict: Explosive
Damage to resist:
EM 7% Explosive 62%
Kinetic 22% Thermal 9%
Blood Raiders
Damage to inflict: EM
Damage to resist:
EM 50% Explosive 0%
Kinetic 2% Thermal 48%
Guristas Pirates
Damage to inflict: Kinetic
Damage to resist:
EM 2% Explosive 1%
Kinetic 79% Thermal 18%
Mordus Legion
Damage to inflict: Kinetic
Damage to resist:
EM 0% Explosive 0%
Kinetic 70% Thermal 30%
Sansha's Nation
Damage to inflict: EM
Damage to resist:
EM 53% Explosive 0%
Kinetic 0% Thermal 47%
Serpentis
Damage to inflict: Kinetic
Damage to resist:
EM 0% Explosive 0%
Kinetic 45% Thermal 55%
Always Know Who You Will Be Shooting And/Or Tanking
RACES:
Amarr deal EM/Thermal and are weakest to EM/Thermal
Caldari usually deal kinetic/thermal and are weakest to kinetic/thermal
Gallente deal Kinetic/Thermal and are weakest to Thermal
Minmatar usually deal Explosive/Kinetic and are weakest to Thermal
Dashboard
Stats
No activity in the last 90d
Last seen Jun 2012
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -