klop klopklop
Oct 26, 2013
Jan 1, 1970(56y)
Jan 1, 2027(119d)
Combat
Kills0
Losses3
Efficiency0%
ISK
Destroyed0
Lost46.62m
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
klop klopklop
Last Active
Oct 26, 2013
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (119 days)
Combat
Kills0
Losses3
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost46.62m
ISK Efficiency0%
Balance-46619606
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
As I always forget and need to know
Minimum Ship Skills:
Power Grid Management V: maximize the power core.
CPU Management V: maximize the CPU.
Capacitor Management V: maximize the capacitor capacity.
Capacitor Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
https://wiki.eveonline.com/en/wiki/Cosmic_Anomaly
https://wiki.eveonline.com/en/wiki/DED_Complex_List
https://wiki.eveonline.com/en/wiki/Unrated_Complex_List
Shamelessly stolen from Henry Plantgenet and dakota Merrick
Minimum Ship Skills:
Power Grid Management V: maximize the power core.
CPU Management V: maximize the CPU.
Capacitor Management V: maximize the capacitor capacity.
Capacitor Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
https://wiki.eveonline.com/en/wiki/Cosmic_Anomaly
https://wiki.eveonline.com/en/wiki/DED_Complex_List
https://wiki.eveonline.com/en/wiki/Unrated_Complex_List
Shamelessly stolen from Henry Plantgenet and dakota Merrick
Dashboard
Stats
No activity in the last 90d
Last seen Oct 2013
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -