Last ActiveMay 25, 2020
BirthdayAug 11, 2011 (15 years old)
Next BirthdayAug 11, 2027 (296 days)
Combat
Kills10
Losses91
Efficiency10%
Danger Ratio96%
ISK
Destroyed1.09b
Lost2.51b
ISK Efficiency30%
Balance-1415788589
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points10
Other
NPC Losses4
NPC Loss Ratio4%
Avg Kills/Day0.00
ActivityInactive
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Bio
EVE Radio's DJ Markus Ditori Presents - Tech 1 Frigate Fightclub at Jita Mega Fightclub is on 2nd August 2021
Tech 1 Frigates must be Tech 1 meta 4 or below fitted, tech1 rigs, tech 1 drones, no faction ammo. For full rules click here, and tune in to EVE-Radio 1 Bil ISK and 1000 Plex to be won! And a Vindicator!
Listen at http://www.eve-radio.com and watch at https://www.twitch.tv/everadiolive
Fightclub rules:
Rule 1. You must talk about Fightclub.
Rule 2. You must talk about Fightclub.
Rule 3. If you turn up to fightclub in a match fit ship, you must fight in fightclub.
Rule 4. DJ makes the rules.
Rule 5. No faction/ded/pirate/navy/officer ammo or modules.
Rule 6. Tech 1 drones and rigs. Drones are ammo for purposes of rearmment after fights.
Rule 7. Refits not allowed after the first fight of fightclub.
Rule 8. NO POD Killing
Rule 9. Arena size is 105 kms from DJ. (His Lock/Commentary range). Anyone going outside this loses.
Rule 10. No Dual Repair or Booster fittings. A ship can only have /ONE/ of the following active booster/repairers: one shield, one armor, or one hull. This is to prevent stalemates between the competitors.
Rule 11. No Trig ships.
Random Note: EVE-Scout \\ Thera is awesome for getting from A to B.
Tech 1 Frigates must be Tech 1 meta 4 or below fitted, tech1 rigs, tech 1 drones, no faction ammo. For full rules click here, and tune in to EVE-Radio 1 Bil ISK and 1000 Plex to be won! And a Vindicator!
Listen at http://www.eve-radio.com and watch at https://www.twitch.tv/everadiolive
Fightclub rules:
Rule 1. You must talk about Fightclub.
Rule 2. You must talk about Fightclub.
Rule 3. If you turn up to fightclub in a match fit ship, you must fight in fightclub.
Rule 4. DJ makes the rules.
Rule 5. No faction/ded/pirate/navy/officer ammo or modules.
Rule 6. Tech 1 drones and rigs. Drones are ammo for purposes of rearmment after fights.
Rule 7. Refits not allowed after the first fight of fightclub.
Rule 8. NO POD Killing
Rule 9. Arena size is 105 kms from DJ. (His Lock/Commentary range). Anyone going outside this loses.
Rule 10. No Dual Repair or Booster fittings. A ship can only have /ONE/ of the following active booster/repairers: one shield, one armor, or one hull. This is to prevent stalemates between the competitors.
Rule 11. No Trig ships.
Random Note: EVE-Scout \\ Thera is awesome for getting from A to B.
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