kursk Anthar
Dec 9, 2016
Jul 27, 2011(15y)
Jul 27, 2027(321d)
Combat
Kills109
Losses32
Efficiency77%
ISK
Destroyed20.33b
Lost1.54b
ISK Eff.93%
Solo
Solo Kills3
Solo Ratio3%
Final Blows22
Combat Points109
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.02
ActivityInactive
kursk Anthar
Last Active
Dec 9, 2016
Birthday
Jul 27, 2011 (15 years old)
Next Birthday
Jul 27, 2027 (321 days)
Combat
Kills109
Losses32
Efficiency77%
Danger Ratio100%
ISK
Destroyed20.33b
Lost1.54b
ISK Efficiency93%
Balance+18.79b
Solo
Solo Kills3
Solo Ratio3%
Final Blows22
Combat Points109
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.02
ActivityInactive
Nothing in the last 7d
Bio
racesGuristas - Kinetic / Thermal
Race Specifi
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente - Kinetic / Thermal
Mercenary - EM / Thermal / Kinetic
Mordus's Legion - Kin/Thermal
Drones - EM / Thermal
Khanid - EM / Thermal
Thukker - Explosive
EoM - Kinetic
*** Core Skills For All Pilots ***
Engineering - To maximize the power core.
Electronics - To maximize the CPU.
Energy Management - To maximize the capacitor capacity.
Energy Systems Operation - To maximize the rate at which the capacitor recharges.
Energy Grid Upgrades - To reduce the CPU requirements.
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive / Kinetic (mostly),
Race Specifi
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente - Kinetic / Thermal
Mercenary - EM / Thermal / Kinetic
Mordus's Legion - Kin/Thermal
Drones - EM / Thermal
Khanid - EM / Thermal
Thukker - Explosive
EoM - Kinetic
*** Core Skills For All Pilots ***
Engineering - To maximize the power core.
Electronics - To maximize the CPU.
Energy Management - To maximize the capacitor capacity.
Energy Systems Operation - To maximize the rate at which the capacitor recharges.
Energy Grid Upgrades - To reduce the CPU requirements.
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive / Kinetic (mostly),
Dashboard
Stats
No activity in the last 90d
Last seen Dec 2016
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -