Kooho Palpring
Nov 20, 2019
May 18, 2011(15y)
May 18, 2027(297d)
Combat
Kills149
Losses114
Efficiency57%
ISK
Destroyed27.69b
Lost7.46b
ISK Eff.79%
Solo
Solo Kills21
Solo Ratio14%
Final Blows35
Points149
Other
NPC Losses20
NPC Loss Ratio18%
Avg Kills/Day0.03
ActivityInactive
Kooho Palpring
Last Active
Nov 20, 2019
Birthday
May 18, 2011 (15 years old)
Next Birthday
May 18, 2027 (297 days)
Combat
Kills149
Losses114
Efficiency57%
Danger Ratio82%
ISK
Destroyed27.69b
Lost7.46b
ISK Efficiency79%
Balance+20.22b
Solo
Solo Kills21
Solo Ratio14%
Final Blows35
Points149
Other
NPC Losses20
NPC Loss Ratio18%
Avg Kills/Day0.03
ActivityInactive
Nothing in the last 7d
Bio
Stacking penalty mod for Nth module or rig:
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds):
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds):
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate:
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds):
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds):
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate:
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
Dashboard
Stats
No activity in the last 90d
Last seen Nov 2019
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -