Jun 13, 2013
May 1, 2011(15y)
May 1, 2027(325d)
Combat
Kills1
Losses32
Efficiency3%
ISK
Destroyed0
Lost15.91b
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points1
Other
NPC Losses2
NPC Loss Ratio6%
Avg Kills/Day0.00
ActivityInactive
Last Active
Jun 13, 2013
Birthday
May 1, 2011 (15 years old)
Next Birthday
May 1, 2027 (325 days)
Combat
Kills1
Losses32
Efficiency3%
Danger Ratio94%
ISK
Destroyed0
Lost15.91b
ISK Efficiency0%
Balance-15912683564
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points1
Other
NPC Losses2
NPC Loss Ratio6%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
-Smallest to Largest Site
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
1 2 3
Hidden > Forsaken > Forlorn
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente - Kinetic / Thermal
Mercenary - EM / Thermal / Kinetic
Mordu's Legion - Kin/Thermal
Drones - EM / Thermal
Khanid - EM / Thermal
Thukker - Explosive
*** Best Damage to deal ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
San
Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Blood - EM & Thermal
Sansha - Kinetic
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
Combat Drones
Amarr (EM)
Caldari (kin)
Gallente (therm)
Minmatar (exp)
Chaining rules:
- if belt has only frigates with same name DO NOT shoot them.
- if belt has only cruisers with same name DO NOT shoot them.
- if belt has frigates and cruisers shoot all.
- if belt has cruisers with two different names shoot all.
- if belt has battleships spawn shoot ONLY BS
- if any of the ships are loyal shoot
** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
1 2 3
Hidden > Forsaken > Forlorn
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente - Kinetic / Thermal
Mercenary - EM / Thermal / Kinetic
Mordu's Legion - Kin/Thermal
Drones - EM / Thermal
Khanid - EM / Thermal
Thukker - Explosive
*** Best Damage to deal ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
San
Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Blood - EM & Thermal
Sansha - Kinetic
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
Combat Drones
Amarr (EM)
Caldari (kin)
Gallente (therm)
Minmatar (exp)
Chaining rules:
- if belt has only frigates with same name DO NOT shoot them.
- if belt has only cruisers with same name DO NOT shoot them.
- if belt has frigates and cruisers shoot all.
- if belt has cruisers with two different names shoot all.
- if belt has battleships spawn shoot ONLY BS
- if any of the ships are loyal shoot
** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -