Rylif Tivianne
Jun 30, 2013
Jan 1, 1970(56y)
Jan 1, 2027(154d)
Combat
Kills11
Losses22
Efficiency33%
ISK
Destroyed940.29m
Lost921.74m
ISK Eff.50%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points11
Other
NPC Losses2
NPC Loss Ratio9%
Avg Kills/Day0.00
ActivityInactive
Rylif Tivianne
Last Active
Jun 30, 2013
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (154 days)
Combat
Kills11
Losses22
Efficiency33%
Danger Ratio91%
ISK
Destroyed940.29m
Lost921.74m
ISK Efficiency50%
Balance+18.55m
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points11
Other
NPC Losses2
NPC Loss Ratio9%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Few things are so dependable as the incompetence of those who know precisely what they are doing.
RULES::
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works everytime
5. Just because it breathes doesn't mean it should.
6. If all is going well its probably an ambush.
7. If it's not moving shoot it anyway, it might move later..
8. If it starts moving, Jam it, WeB it, shoot it and call for back-up.
(''') о___о (''')
..\\ '( о_о )' /
....\\ \\_Ш_/ /
......l . . . . l
...../ ./"U"\\. \\
..(„„„)___(„„„)
RULES::
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works everytime
5. Just because it breathes doesn't mean it should.
6. If all is going well its probably an ambush.
7. If it's not moving shoot it anyway, it might move later..
8. If it starts moving, Jam it, WeB it, shoot it and call for back-up.
(''') о___о (''')
..\\ '( о_о )' /
....\\ \\_Ш_/ /
......l . . . . l
...../ ./"U"\\. \\
..(„„„)___(„„„)
Dashboard
Stats
No activity in the last 90d
Last seen Jun 2013
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -