Sep 13, 2020
Mar 22, 2011(15y)
Mar 22, 2027(209d)
Combat
Kills2
Losses33
Efficiency6%
ISK
Destroyed187.29m
Lost1.26b
ISK Eff.13%
Solo
Solo Kills1
Solo Ratio50%
Final Blows2
Points2
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Fly Fast; Die Hard!

Core Skills
Power Grid Management: maximize the power core.
CPU Management: maximize the CPU.
Capacitor Management: maximize the capacitor capacity.
Capacitor Systems Operation: maximize the capacitor recharge rate.
Energy Grid Upgrades: to reduce the CPU requirements of installing power modules.
Mechanics: maximize structure hitpoints.
Shield Management: maximize shield capacity.
Power Grid Management: max
Shield Operation: maximize the shield recharge rate.
Hull Upgrades: maximize armor hitpoints.
Repair Systems: be able to operate the best armor and hull repair modules.
Warp Drive Operation: AndyDe Aldent > useful if you ever undock anything
Target Management lock more than 2 targets

Opponent | Damage To | Damage From
---------------|-------------|-------------------
Angels | Exp | Exp(1) > Kin(2)
Blood Raiders | EM = Therm | EM = Therm
Mordu's Legion | Therm = Kin | Kin(1) > Therm(2)
Rogue Drones | ANY | Exp > Kin = Therm
Sansha | EM = Therm | EM = Therm
Serpentis, Gurista's | Kin = Therm | Kin = Therm

railgun ammo: antimatter, plutonium, uranium, thorium, lead, iridium, tungsten, iron
- in that order from highest damage/lowest range to lowest damage/highest range

Rats in anomolies:
Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class 2 = (Faction) Burrow or Drone Col
Dashboard
Stats

No activity in the last 90d

Last seen Sep 2020

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -