Last ActiveSep 3, 2014
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (69 days)

Combat

Kills3

Losses2

Efficiency60%

Danger Ratio100%

ISK

Destroyed115.60m

Lost320.36m

ISK Efficiency27%

Balance-204763353

Solo

Solo Kills0

Solo Ratio0%

Final Blows3

Combat Points3

Other

NPC Losses0

NPC Loss Ratio0%

Avg Kills/Day0.00

ActivityInactive

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Bio

*** Damage types to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Galente Navy - Explosive
Ammarr - Thermal
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal

Minimum Ship Skills:

Engineering V: maximize the power core.
Electronics V: maximize the CPU.
Energy Management V: maximize the capacitor capacity.
Energy Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.

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