Last ActiveSep 3, 2014
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (69 days)
Combat
Kills3
Losses2
Efficiency60%
Danger Ratio100%
ISK
Destroyed115.60m
Lost320.36m
ISK Efficiency27%
Balance-204763353
Solo
Solo Kills0
Solo Ratio0%
Final Blows3
Combat Points3
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Ship ClassesLoading…
Bio
*** Damage types to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Galente Navy - Explosive
Ammarr - Thermal
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Minimum Ship Skills:
Engineering V: maximize the power core.
Electronics V: maximize the CPU.
Energy Management V: maximize the capacitor capacity.
Energy Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Galente Navy - Explosive
Ammarr - Thermal
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Minimum Ship Skills:
Engineering V: maximize the power core.
Electronics V: maximize the CPU.
Energy Management V: maximize the capacitor capacity.
Energy Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
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