AmpGod
Advanced mass production Global operations director Amarr Amarr
Last ActiveAug 17, 2013
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (65 days)
Combat
Kills7
Losses7
Efficiency50%
Danger Ratio100%
ISK
Destroyed330.66m
Lost2.65b
ISK Efficiency11%
Balance-2322149857
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Combat Points7
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
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═══════╩═════════════════════
/-------------------------------------------------\\
| Rules to live by in EvE: |
| 1. If it moves, shoot it. |
| 2. If it doesn't move, poke it with your turret & then shoot it. |
| 3. When in doubt -- Shoot It.!! |
| 4. Overkill works. |
| 5. Just because it breathes doesn't mean it should. |
| 6. If all is going well its a ambush. |
| 7. If it's not moving shoot it anyway, it might move later |
| 8. If it starts moving, Jam it, shoot it and call for back-up. |
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.----.
|o_o |
|:_/ |
// \\ \\
(| | )
/'\\_ _/`\\
\\___)==(___/
║██████████████
║██████████████
║
║
║
║
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═══════╩═════════════════════
/-------------------------------------------------\\
| Rules to live by in EvE: |
| 1. If it moves, shoot it. |
| 2. If it doesn't move, poke it with your turret & then shoot it. |
| 3. When in doubt -- Shoot It.!! |
| 4. Overkill works. |
| 5. Just because it breathes doesn't mean it should. |
| 6. If all is going well its a ambush. |
| 7. If it's not moving shoot it anyway, it might move later |
| 8. If it starts moving, Jam it, shoot it and call for back-up. |
\\------------------------------------------------/
\\
\\
.----.
|o_o |
|:_/ |
// \\ \\
(| | )
/'\\_ _/`\\
\\___)==(___/
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