Last ActiveApr 19, 2020
BirthdayNov 26, 2010 (15 years old)
Next BirthdayNov 26, 2026 (31 days)
Combat
Kills71
Losses29
Efficiency71%
Danger Ratio55%
ISK
Destroyed157.30b
Lost2.36b
ISK Efficiency99%
Balance+154.94b
Solo
Solo Kills2
Solo Ratio3%
Final Blows11
Combat Points71
Other
NPC Losses13
NPC Loss Ratio45%
Avg Kills/Day0.01
ActivityInactive
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Bio
This game isn't hard. not because it's not hard, but because video games fundamentally aren't hard. You know what's hard? The circumstances of life, getting a degree, having a stable family, being born with a baby arm. You're born and one arm develops normally into an adult arm, but the other is this stunted mini child arm. Which stops growing at like 3 years of age. So you're this freakish monstrosity. You'll be known around town as 'baby arm man' and the only job you'll ever have is baby arm stock photo. Because it's harder for them to get kid to pose for that. It's a lot more convenient to have a malformed monstrosity on standby. Furthermore, I genuinely believe that pattern recognition is a form of cheating. Your homo sapiens brain is literally destroying the difficulty of the experience by compensatory adaptation. I hope that people consider this in the future, and later learn to recognize that the truest From Software experience would be a lobotomite run, where, prior to playing, we preform a frontal lobotomy and sever your prefrontal cortex. Sometimes the only option you have to preserve the purity of your experience is brain damage.
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