Last ActiveMar 15, 2020
BirthdayNov 11, 2010 (15 years old)
Next BirthdayNov 11, 2026 (18 days)

Combat

Kills55

Losses56

Efficiency50%

Danger Ratio84%

ISK

Destroyed5.17b

Lost108.61b

ISK Efficiency5%

Balance-103441414561

Solo

Solo Kills1

Solo Ratio2%

Final Blows3

Combat Points55

Other

NPC Losses9

NPC Loss Ratio16%

Avg Kills/Day0.01

ActivityInactive

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Bio

Rules to live by:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up



NPC THEY DEAL U DEAL

ANGEL Exp/Kin (Exp)
AMARR EM/Ther (Ther)
BLOOD EM/Ther (EM)
CALDARI Kin/Ther (Ther/Kin)
GALLENTE Ther/Kin (Ther)
GURISTAS Kin/Ther (Kin)
KHANID EM/Ther (Ther)
MINMATAR Ther/Exp (Ther/Exp)
MERCENARY EM/Ther/Kin (Ther)
MORDUS Kin/Ther (Kin)
SANSHA EM/Ther (EM)
SERPENTIS Ther/Kin (Ther)
DRONES All types (EM)

*** Damage details from some npcs ***
Guristas - Kinetic/Thermal - 79%/18%
Serpentis - Thermal/Kinetic - 55%/45%
Blood - EM/Thermal - 50%/48%
Sansha - EM/Thermal - 53%/47%
Angel - Explosive/Kinetic/Thermal/EM - 62%/22%/9%/7%
Mercenary - Thermal/Kinetic/Exp/EM - 50%/34%/9%/7%
Mordu's Legion - Kinetic/Thermal - 70%/30%
EOM - Kinetic/Thermal - 74%/26%

*** SENSOR PER RACE ***
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar

0.5=19s 0.6=14s 0.7=10s 0.8=7s 0.9/1=6s

1 AU = 149.598.000 km

Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship

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