Mar 15, 2020
Nov 11, 2010(15y)
Nov 11, 2026(65d)
Combat
Kills55
Losses56
Efficiency50%
ISK
Destroyed5.17b
Lost108.61b
ISK Eff.5%
Solo
Solo Kills1
Solo Ratio2%
Final Blows3
Combat Points55
Other
NPC Losses9
NPC Loss Ratio16%
Avg Kills/Day0.01
ActivityInactive
Last Active
Mar 15, 2020
Birthday
Nov 11, 2010 (15 years old)
Next Birthday
Nov 11, 2026 (65 days)
Combat
Kills55
Losses56
Efficiency50%
Danger Ratio84%
ISK
Destroyed5.17b
Lost108.61b
ISK Efficiency5%
Balance-103441414561
Solo
Solo Kills1
Solo Ratio2%
Final Blows3
Combat Points55
Other
NPC Losses9
NPC Loss Ratio16%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio
Rules to live by:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up
NPC THEY DEAL U DEAL
ANGEL Exp/Kin (Exp)
AMARR EM/Ther (Ther)
BLOOD EM/Ther (EM)
CALDARI Kin/Ther (Ther/Kin)
GALLENTE Ther/Kin (Ther)
GURISTAS Kin/Ther (Kin)
KHANID EM/Ther (Ther)
MINMATAR Ther/Exp (Ther/Exp)
MERCENARY EM/Ther/Kin (Ther)
MORDUS Kin/Ther (Kin)
SANSHA EM/Ther (EM)
SERPENTIS Ther/Kin (Ther)
DRONES All types (EM)
*** Damage details from some npcs ***
Guristas - Kinetic/Thermal - 79%/18%
Serpentis - Thermal/Kinetic - 55%/45%
Blood - EM/Thermal - 50%/48%
Sansha - EM/Thermal - 53%/47%
Angel - Explosive/Kinetic/Thermal/EM - 62%/22%/9%/7%
Mercenary - Thermal/Kinetic/Exp/EM - 50%/34%/9%/7%
Mordu's Legion - Kinetic/Thermal - 70%/30%
EOM - Kinetic/Thermal - 74%/26%
*** SENSOR PER RACE ***
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
0.5=19s 0.6=14s 0.7=10s 0.8=7s 0.9/1=6s
1 AU = 149.598.000 km
Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up
NPC THEY DEAL U DEAL
ANGEL Exp/Kin (Exp)
AMARR EM/Ther (Ther)
BLOOD EM/Ther (EM)
CALDARI Kin/Ther (Ther/Kin)
GALLENTE Ther/Kin (Ther)
GURISTAS Kin/Ther (Kin)
KHANID EM/Ther (Ther)
MINMATAR Ther/Exp (Ther/Exp)
MERCENARY EM/Ther/Kin (Ther)
MORDUS Kin/Ther (Kin)
SANSHA EM/Ther (EM)
SERPENTIS Ther/Kin (Ther)
DRONES All types (EM)
*** Damage details from some npcs ***
Guristas - Kinetic/Thermal - 79%/18%
Serpentis - Thermal/Kinetic - 55%/45%
Blood - EM/Thermal - 50%/48%
Sansha - EM/Thermal - 53%/47%
Angel - Explosive/Kinetic/Thermal/EM - 62%/22%/9%/7%
Mercenary - Thermal/Kinetic/Exp/EM - 50%/34%/9%/7%
Mordu's Legion - Kinetic/Thermal - 70%/30%
EOM - Kinetic/Thermal - 74%/26%
*** SENSOR PER RACE ***
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
0.5=19s 0.6=14s 0.7=10s 0.8=7s 0.9/1=6s
1 AU = 149.598.000 km
Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Dashboard
Stats
No activity in the last 90d
Last seen Mar 2020
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -