Mar 15, 2020
Nov 11, 2010(15y)
Nov 11, 2026(65d)
Combat
Kills55
Losses56
Efficiency50%
ISK
Destroyed5.17b
Lost108.61b
ISK Eff.5%
Solo
Solo Kills1
Solo Ratio2%
Final Blows3
Combat Points55
Other
NPC Losses9
NPC Loss Ratio16%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio
Rules to live by:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up



NPC THEY DEAL U DEAL

ANGEL Exp/Kin (Exp)
AMARR EM/Ther (Ther)
BLOOD EM/Ther (EM)
CALDARI Kin/Ther (Ther/Kin)
GALLENTE Ther/Kin (Ther)
GURISTAS Kin/Ther (Kin)
KHANID EM/Ther (Ther)
MINMATAR Ther/Exp (Ther/Exp)
MERCENARY EM/Ther/Kin (Ther)
MORDUS Kin/Ther (Kin)
SANSHA EM/Ther (EM)
SERPENTIS Ther/Kin (Ther)
DRONES All types (EM)

*** Damage details from some npcs ***
Guristas - Kinetic/Thermal - 79%/18%
Serpentis - Thermal/Kinetic - 55%/45%
Blood - EM/Thermal - 50%/48%
Sansha - EM/Thermal - 53%/47%
Angel - Explosive/Kinetic/Thermal/EM - 62%/22%/9%/7%
Mercenary - Thermal/Kinetic/Exp/EM - 50%/34%/9%/7%
Mordu's Legion - Kinetic/Thermal - 70%/30%
EOM - Kinetic/Thermal - 74%/26%

*** SENSOR PER RACE ***
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar

0.5=19s 0.6=14s 0.7=10s 0.8=7s 0.9/1=6s

1 AU = 149.598.000 km

Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Dashboard
Stats

No activity in the last 90d

Last seen Mar 2020

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -