Drusilla Lux
Last ActiveDec 15, 2008
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (78 days)
Combat
Kills108
Losses22
Efficiency83%
Danger Ratio100%
ISK
Destroyed10.50b
Lost2.54b
ISK Efficiency81%
Balance+7.96b
Solo
Solo Kills7
Solo Ratio6%
Final Blows30
Combat Points108
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityInactive
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Bio
Damage types
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood - Thermal / EM
Sansha Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus Legion - Kinetic
Khanid - Thermal
Gallente Navy - Kinetic / Thermal
Caldari Navy - Kinetic / Thermal
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel Cartel - Explosive
Mercenary - Thermal
Rogue Drones - EM
Caldari State- Kinetic
Amarr Empire - Thermal
NPC Damage Types:
Guristas (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Blood Raider (Amarr) - Thermal / EM
Sansha's Nation (Amarr) - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Minmatar Fleet (Minmatar) - Thermal / Explosive
Amarr Navy (Amarr) - EM / Thermal
Mordu's legion = em/thermal/kinetic
Mercenaries = exp/thermal
Rogue drones = thermal/kinetic
Damage types to use:
Angel - EM(shields) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive(Armor)
Guristas - EM(shields) Explosive(Armor), Thermal/Kinetic all round
Blood - Em
Sansha - Thermal
Serpentis - Thermal
Mercenary - Thermal
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields) Explosive(Armor)
Zazzmatazz - EM(shield)/Explosive(Armor)
Rogue Pirate- EM(shield)/Explosive(Armor)
Odamian - EM(shield)/Explosive(Armor)
Mission types
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes: maxiumum ship allowed
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Security status: Empire restrictions
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
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