kruegger
Jul 25, 2020
Jan 1, 1970(56y)
Jan 1, 2027(113d)
Combat
Kills67
Losses80
Efficiency46%
ISK
Destroyed10.99b
Lost15.05b
ISK Eff.42%
Solo
Solo Kills9
Solo Ratio13%
Final Blows20
Combat Points67
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
kruegger
Last Active
Jul 25, 2020
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (113 days)
Combat
Kills67
Losses80
Efficiency46%
Danger Ratio100%
ISK
Destroyed10.99b
Lost15.05b
ISK Efficiency42%
Balance-4056771027
Solo
Solo Kills9
Solo Ratio13%
Final Blows20
Combat Points67
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Some pray to bob...some pray on there own skills...me i pray to the loot fairy
☻ ☻
..I\\___☻/I
..I..| ...\\ I....... YOUR MOM ....
ΞνΞ ΘΠLІΠΞ
☠
☜✪☞
\xa9
(◣_◢)
"you pay me to kill people that bother you. the evil notions come free."
Stacking Penalty:
Module #1 applies 100% of bonus
Module #2 applies 87% of bonus
Module #3 applies 57% of bonus
Module #4 applies 28% of bonus
Module #5 applies 11% of bonus
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
☻ ☻
..I\\___☻/I
..I..| ...\\ I....... YOUR MOM ....
ΞνΞ ΘΠLІΠΞ
☠
☜✪☞
\xa9
(◣_◢)
"you pay me to kill people that bother you. the evil notions come free."
Stacking Penalty:
Module #1 applies 100% of bonus
Module #2 applies 87% of bonus
Module #3 applies 57% of bonus
Module #4 applies 28% of bonus
Module #5 applies 11% of bonus
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Dashboard
Stats
No activity in the last 90d
Last seen Jul 2020
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -