Macsterweed

Sharpshooters Inc [SHARN]

Amarr Amarr

Last ActiveSep 8, 2016
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (76 days)

Combat

Kills1

Losses17

Efficiency6%

Danger Ratio100%

ISK

Destroyed1.75m

Lost3.24b

ISK Efficiency0%

Balance-3237543135

Solo

Solo Kills0

Solo Ratio0%

Final Blows0

Combat Points1

Other

NPC Losses0

NPC Loss Ratio0%

Avg Kills/Day0.00

ActivityInactive

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Bio



RULES OF ENGAGEMENT

1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blowup in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.
11. Never draw fire -- it irritates everyone around you.
12. Teamwork is essential -- it gives the enemy other people to shoot at.
13. The enemy diversion you are ignoring is the main attack.
14. The easy way is always camped.
15. If you are short of everything except enemy, then you are in combat.** Damage types *** (To Tank Against)
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM

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