Last ActiveAug 30, 2009
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (78 days)
Combat
Kills1
Losses12
Efficiency8%
Danger Ratio100%
ISK
Destroyed29.60m
Lost355.61m
ISK Efficiency8%
Balance-326001531
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points1
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
-- Scanning info --
1 au = 149,000,000 km
3 au = 447,000,000 km
7 au = 1,043,000,000 km
48 au = 7,152,000,000 km
-- Agent Types --
Accounting: ??
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Financial: ??
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining
Personnel: 50% Kill, 50% Courier
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5% Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
--------------------------------------
Kill: Kill one or more NPCs
Courier: Move or Deliver cargo (usually less than 2k m3)
Courier(L): Move or Deliver large cargo (upto 20k m3)
Courier(S): Move or Deliver cargo (requires specialized science skills)
Trade: Purchace items on the market and then deliver
Mining: Retrieve ore/minerals
-- Targeting systems --
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
-- Main Damage type to shoot at the enemy --
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
-- Damage types --
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Corpim - EM / Thermal
Gist - (EM)+Kinetic/Thermal
-- Security status: Empire restrictions --
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
-- Agent LP reward Offers --
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battlships
1 au = 149,000,000 km
3 au = 447,000,000 km
7 au = 1,043,000,000 km
48 au = 7,152,000,000 km
-- Agent Types --
Accounting: ??
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Financial: ??
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining
Personnel: 50% Kill, 50% Courier
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5% Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
--------------------------------------
Kill: Kill one or more NPCs
Courier: Move or Deliver cargo (usually less than 2k m3)
Courier(L): Move or Deliver large cargo (upto 20k m3)
Courier(S): Move or Deliver cargo (requires specialized science skills)
Trade: Purchace items on the market and then deliver
Mining: Retrieve ore/minerals
-- Targeting systems --
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
-- Main Damage type to shoot at the enemy --
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
-- Damage types --
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Corpim - EM / Thermal
Gist - (EM)+Kinetic/Thermal
-- Security status: Empire restrictions --
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
-- Agent LP reward Offers --
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battlships
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