Feb 9, 2026
Jan 3, 2006(20y)
Jan 3, 2027(222d)
Combat
Kills3
Losses33
Efficiency8%
ISK
Destroyed133.91m
Lost28.29b
ISK Eff.0%
Solo
Solo Kills3
Solo Ratio100%
Final Blows3
Points3
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
PRINCIPLES OF WAR

SELECTION AND MAINTENANCE OF THE AIM
MAINTENANCE OF MORALE
OFFENSIVE ACTION
SURPRISE
CONCENTRATION OF FORCE
ECONOMY OF EFFORT
SECURITY
FLEXIBILITY
COOPERATION
SUSTAINABILITY

CORE FUNCTIONS

FIND
FIX
STRIKE
EXPLOIT

FUNCTIONS IN COMBAT

COMMAND
MANOEUVRE
FIREPOWER
PROTECTION
INFORMATION AND INTELLIGENCE
COMBAT SERVICE SUPPORT

TEN COMMANDMENTS OF MANOEUVRE WARFARE

1. FOCUS ON THE ENEMY NOT THE GROUND
2. ACT MORE QUICKLY THAN THE ENEMY CAN REACT AND
GENERATE TEMPO
3. USE MISSION COMMAND ALWAYS DESIGNATING A MAIN
EFFORT
4. AVOID ENEMY STRENGTH - ATTACK ENEMY WEAKNESS
5. EXPLOIT TACTICAL OPPORTUNITIES - RECCE PULL
6. USE RESERVES TO REINFORCE SUCCESS NOT FAILURE
7. BE UNPREDICTABLE - TREAT ALL SITUATIONS AS
UNIQUE
8. SUPPORT MOVEMENT BY FIRE - MANOEUVRE
9. COMMAND FROM THE FRONT FROM WHERE YOU CAN
BEST ASSIST THE MAIN EFFORT
10. ACT BOLDLY AND DECISIVELY

PRINCIPLES OF MISSION COMMAND

UNITY OF EFFORT
DECENTRALISATION
TRUST
MUTUAL UNDERSTANDING
TIMELY AND EFFECTIVE DECISION MAKING

SEVEN QUESTIONS

1. WHAT ARE THE ENEMY DOING AND HOW ARE THEY
GOING TO DO IT?
2. WHAT HAVE I BEEN TOLD TO DO AND WHY?
3. WHAT EFFECTS DO I WANT TO HAVE ON THE ENEMY
AND WHAT DIRECTION MUST I GIVE TO DEVELOP MY PLAN?
4. WHERE CAN I BEST ACCOMPLISH EACH ACTION/EFFECT?
5. WHAT RESOURCES DO I NEED TO ACCOMPLISH EACH
ACTION/EFFECT?
6. WHEN WHERE DO THE ACTIONS TAKE PLACE IN
RELATION TO EACH OTHER?
7. WHAT CONTROL MEASURES DO I NEED TO IMPOSE?

PRINCIPLES OF OFFENCE

SURPRISE
SECURITY
KEY TERRAIN
FIRE SUPERIORITY
EXPLOIT MANOEUVRE
EXPLOIT SUCCESS
COMBAT POWER
SIMPLICITY

PRINCIPLES OF DEFENCE

OFFENSIVE ACTION
ALL ROUND DEFENCE
DEPTH
MUTUAL SUPPORT
CONCEALMENT
DECEPTION
STRIKING FORCE
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -