Druthlen
Sep 16, 2020
Aug 4, 2005(21y)
Aug 4, 2027(332d)
Combat
Kills0
Losses30
Efficiency0%
ISK
Destroyed0
Lost1.27b
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Druthlen
Last Active
Sep 16, 2020
Birthday
Aug 4, 2005 (21 years old)
Next Birthday
Aug 4, 2027 (332 days)
Combat
Kills0
Losses30
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost1.27b
ISK Efficiency0%
Balance-1268266785
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
wNPC Damage Types: https://wiki.eveuniversity.org/NPC_damage_types
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292081)^2 ]
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
When tracking is not an issue (Transversal = 0)
Optimal Range = 100% chance to hit, 102.495% dps
Optimal Range + 1/2 Falloff = ~85% chance to hit, 80% dps
Optimal Range + Falloff = 50% chance to hit, 40% dps
Optimal Range + Falloff x 2 = ~6% chance
Align time (seconds) = [mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) = [40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate = Primary attrib. + [0.5x Secondary attrib.] SP per minute
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292081)^2 ]
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
When tracking is not an issue (Transversal = 0)
Optimal Range = 100% chance to hit, 102.495% dps
Optimal Range + 1/2 Falloff = ~85% chance to hit, 80% dps
Optimal Range + Falloff = 50% chance to hit, 40% dps
Optimal Range + Falloff x 2 = ~6% chance
Align time (seconds) = [mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) = [40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate = Primary attrib. + [0.5x Secondary attrib.] SP per minute
Dashboard
Stats
No activity in the last 90d
Last seen Sep 2020
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -