Last ActiveDec 28, 2011
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (52 days)
Combat
Kills10
Losses11
Efficiency48%
Danger Ratio91%
ISK
Destroyed907.85m
Lost647.92m
ISK Efficiency58%
Balance+259.94m
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Combat Points10
Other
NPC Losses1
NPC Loss Ratio9%
Avg Kills/Day0.00
ActivityInactive
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Bio
Murphy's Law of Eve
1) If the Enemy is in missile range, So are You!!!
2) Incoming missiles have the right of way.
3) Overkill works.
4) A brand new ship is a magnet for PvP.
5) No plan survives the first contact with the enemy.
6) Teamwork is essential, it gives pirates someone else to shoot at.
7) Five second bombs blowup in three seconds.
8) If you're short of everything but the enemy, you're in 0.0 space.
9) One Player PvP is never enough, but two is entirely too many.
10) There isn't anything friendy about friendy fire!
11) Combat experience is something you don't get until just after you need it.
12) The complexity of a weapon is inversely proportional to the training of the weapon's operater skills.
13) Don't fuck up.
1) If the Enemy is in missile range, So are You!!!
2) Incoming missiles have the right of way.
3) Overkill works.
4) A brand new ship is a magnet for PvP.
5) No plan survives the first contact with the enemy.
6) Teamwork is essential, it gives pirates someone else to shoot at.
7) Five second bombs blowup in three seconds.
8) If you're short of everything but the enemy, you're in 0.0 space.
9) One Player PvP is never enough, but two is entirely too many.
10) There isn't anything friendy about friendy fire!
11) Combat experience is something you don't get until just after you need it.
12) The complexity of a weapon is inversely proportional to the training of the weapon's operater skills.
13) Don't fuck up.
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