SEAL Sniper — legacy portraitSEAL Sniper
4.92
Dec 28, 2011
Jan 1, 1970(56y)
Jan 1, 2027(207d)
Combat
Kills10
Losses11
Efficiency48%
ISK
Destroyed907.85m
Lost647.92m
ISK Eff.58%
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Points10
Other
NPC Losses1
NPC Loss Ratio9%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
Murphy's Law of Eve
1) If the Enemy is in missile range, So are You!!!
2) Incoming missiles have the right of way.
3) Overkill works.
4) A brand new ship is a magnet for PvP.
5) No plan survives the first contact with the enemy.
6) Teamwork is essential, it gives pirates someone else to shoot at.
7) Five second bombs blowup in three seconds.
8) If you're short of everything but the enemy, you're in 0.0 space.
9) One Player PvP is never enough, but two is entirely too many.
10) There isn't anything friendy about friendy fire!
11) Combat experience is something you don't get until just after you need it.
12) The complexity of a weapon is inversely proportional to the training of the weapon's operater skills.
13) Don't fuck up.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -